[0.6.532] Colonist can't eat, starves, becomes red zombie

Started by Numar, August 15, 2014, 01:00:50 PM

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Numar

Game version: 0.6.532

Description:
Colonist Paul (in the dining area, big building, or simply check out the mental break soon indicator) have a survivor packaged meal in his hands, but always grabs a new meal. This is a loop, he doesn't eat anything. At some time, he will die, becomes red, but still walks around (in a lying position), making strange sounds. He seems to be invincible this time.

I had this bug before with someone else and somehow managed to kill her. Don't remember how, though, sorry :/

Savegame link (too large for attachment): https://drive.google.com/file/d/0B7ZMFANj1gVpSmtlVVJ0aXpxQms/edit?usp=sharing
It doesn't take Paul too long to die in this savegame.

OpposingForces

I have a similar bug, but mine was a visiting tribes man. he grabbed one of my meals, walked around with it, didn't leave with his tribe. died in my building and bounces back and forth. causes major slow down for me. seems like every tick his dead body is colliding with the environment. can't haul him as the option doesn't appear. might try force shooting him and seeing what happens.
No one can hear you scream in space. But the Raiders get a chuckle from you screaming while a boomrat eats you.

OpposingForces

A work around is to save and quit. on reloading the colonist or bugged character will be completely dead and haul-able.
No one can hear you scream in space. But the Raiders get a chuckle from you screaming while a boomrat eats you.