[1.3.3200 + Ideology] Non-wild prisoner went manhunter

Started by nnubnubnub, December 13, 2021, 11:17:37 PM

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nnubnubnub

In the current game, I have several prisoners.  One is a wild man named Green.  Another is a crash-landed guy without a faction, named Joker.  A third and fourth are captured raiders named Chesa and Walrus.

Chesa went berserk and hit Green.  The game generated a red "Human revenge" event: "Green is attacking after being harmed! ... Other wild men nearby have also become enraged!"  Green became manhunter, which makes sense... and Joker also became manhunter, which does not, since he's not a wild man—and you can see in his prisoner tab that I can still select "Recruit" / "Reduce Resistance", which I can't for the actual wild man Green.  Walrus did not go manhunter.

I suspect the game's check for wildness, during the "Other ... nearby have also become enraged" manhunter events, actually checks whether the pawn belongs to a faction, not whether it's wild.  (The two would be identical for non-human pawns, I believe.)

I tried uploading the save via Zippyshare here: https://www115.zippyshare.com/v/2xOwysZd/file.html