Cramped/ugly enviroment

Started by generalcrusher, September 13, 2014, 04:38:20 PM

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generalcrusher

I think it would be just logical if the debuffs for cramped, ugly, dark, etc enviroment only applied after a certain amount of time.
It has often happened to me that a colonist who was before a mental break went on a rampage just because he had to go through a 2*2 hallway in order to reach his/her bedroom. It also would be useful if colonists who were close to a mental break wouldnt just continue their work, and instead go to sleep, eat, or somewhere less cramped/dark/ugly.

Johnny Masters

Hopefully most of these are under way. But i do think the moral system needed a rework, most debuffs should (IMHO) work to cap overall happiness, not just simple adding or subtracting. instead, mental breakdowns should be triggered by more impacting events, such as losing a friend or a body part. So being around corpses all day won't make you flip every now and then, which is annoying since that's now how most humans work (we are far more adaptable and endurable, unless you have the pussy trait), but if you wander around corpses all day AND had your hand cut off AND the last meal just got eaten by Herbert the non-working noble, that, that's the time to flip.

Amusingly enough, i think the damage/absorption system would benefit more by going from % to adding and subtracting.

BetaSpectre

Agreed for areas that are not bigger than say 5 blocks. A little time would make sense.

Walking in Halls doesn't cause me to go NOOOO!

But walking into a cave could.

Maybe brightness should be the considering factor on if a Cramped space debuffs?
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