Enemy mortars having preferred targets

Started by Fruit loops, September 14, 2014, 11:29:38 AM

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Fruit loops

targets in priority
1:batterys
2:power sources
3:hydroponics
4:food stockpiles (must be certain size plus filled to reduce cheating)
there is probably a few other things that irl siegers would go for
The guy who suggested the mood debuff for harvesting prisoner organs.

Zeta Omega

1. Power source/Defenses
2. batteries
3. colonists
4. Everything else

BetaSpectre

Guns/Mortars/Turrets
Power I.E. Generators + Energy Lines
Colonists (you need them to repair the lines)
Batteries/Walls/Food

Distance is also a considering factor.

Also there should be a different approach for Fire Mortars

They target buildings, wood, food stocks, and may hit far but close enough to break open walls during attacks.

Also the siegers won't abandon the Mortars when going in to raid. They will raid if they see 10% of the wall break down or if there are no guns near any walls where they're going in from.

Roofed Turrets aren't targeted if the walls are sealed. Or anything fully covered unless all surface targets have been taken out.
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skullywag

I would actually like the mortars to be more accurate but only if someone has line of sight, a spotter if you will. Would add a neat mechanic to sieges.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
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