Shooting skill.

Started by tom_kazansky, October 15, 2014, 03:33:26 PM

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tom_kazansky

I wonder why my fresh bought slave assasin with 15 shooting skill has a basic hit ratio(Shooter) of 2% (weapons/weather/cover make it worse). He's at full health(everything at 100%),except for an old scar at the torso.
Another guy from my initial crew has a Shooter rating of 40% while targeting from a longer distance, skill is 6...
Is there a way to regenerate that skill?

Cimanyd

Trigger-happy, maybe? Check the assassin's traits. Give it a minigun, if so.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

Matthiasagreen

the distance and the type of gun matter too. The efficiency of a long rage weapons is reduced in medium to short range attacks. You have to find the right distance for each type.
Hi, my name is Matthias and I am a Rimworld Addict. It has been five seconds since my last fix...

tom_kazansky

Yes- trigger happy vs. careful shooter having 40%. The -30% is an absolute value?....   cruel.
I had to go to short distance to have a value more than 2%.     I checked~50% 75% or 100% max range it was 1% or 2%.

The funny thing is i bought him as shooter/hunter since everything else is disabled..

Cimanyd

I'm serious about the minigun. Give him one as soon as you can get one. Missing a lot doesn't matter (it happens anyway), and having half the aiming time on a minigun is great.

In the meantime, if he isn't useful with any of your ranged weapons, maybe give him a melee weapon? Assassins are good at melee too and it isn't affected by trigger-happy.

It's unnecessarily dangerous to melee hunt, and trigger-happy hunting is terrible, as you've seen. Let your careful shooter take care of the hunting, they're good for it.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

tom_kazansky

Minigun rambo.

nice idea.