Ardy Arbitrary

Started by ToXeye, November 11, 2014, 04:34:49 AM

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ToXeye

I have an idea for a story teller. Someone who is like randy random, except he could be less random than randy. He can be called Ardy Arbitrary. Ardy because he's arduous (or something) and arbitrary because he's both fair and unfair at times. I think that Randy Random is already that in regards to how he treats the player. It would require more work to create yet another storyteller. It's just that I like the idea of having a storyteller that does not care about what you do as a player, he just thinks that "now it's time for this, and now it's time for that". It's random, but it's not insanely random. Simply put, you could make Randy more random and Ardy more about having a strict set of rules that do not take into account how well he started out (such as how many turrets you have). For example, if you have a lot of metal, you COULD have built many turrets. It's just that you would not always build turrets, so then the storyteller will punish the player like an arbiter. "If you like to play an unfair game, play this storyteller." The only difference between the other storytellers is that when you build many turrets it's not a bad thing at all, it's even good because it increases your defense capabilities. It's either unfair for you or unfair for the AI trying to kill you.

QuoteArbitrary (Adj.)

1 (usually of a decision) Based on individual discretion or judgment; not based on any objective distinction, perhaps even made at random.

2 Determined by impulse rather than reason; heavy-handed.

3 (mathematics) Any and all possible.

4 Determined by independent arbiter.

As you can see, by number 1 and 2, it almost means random.

The graphics design would involve some kind of judge's wear or perhaps officer's clothing.

I know it's a bad idea to just add this and that to the game, potentially ruining the amount of work that has to be put into it, but it would be an interesting concept with an arbitrary storyteller.

"But considering that all of the storytellers are arbitrary..." True. It's true that all three storytellers are arbitrary in some way. So it was just a character idea, not an essential part of the game.

"4) Determined by independent arbiter" and that arbiter is the one writing the characters/AI i would presume.

But if you combine 2 and 4, you get a heavy handed, impulsive judge.

*edit* but I know that since the other modes have difficulty levels, this mode would do nothing (except for rewarding the player for being greedy). Bad idea. Removing thread. Or something.
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