Starting supplies/moddability

Started by Nasikabatrachus, December 11, 2014, 05:24:26 PM

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Nasikabatrachus

"A9: Map generation is now in a def and moddable again."

This gave me an idea: why not push starting equipment out to defs?

Also, it would be nice if starting equipment varied by storyteller and difficulty level. Right now, if you land on the tundra in winter with phoebe on basebuilder mode, your survivors don't even get one parka.

Drahkon


skullywag

Ye PC woukd fix this. But an xml defining starting equipment would be a welcomed addition. We modders have to do funky stuff right now to remove these (turn them into grass etc)
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?