Colony Projects

Started by milon, January 18, 2015, 11:29:33 AM

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milon

I'd love to see colony Projects implemented.  Here's what I mean:

A Project is a combination of any mining, constructing, growing, hauling, and/or production tasks that a player wishes to accomplish.

But players can already do that.

True, but Projects can be named, saved, and easily repeated.  For example, "Project Fortress" could include stone cutting, mining, and constructing which results in a previously specified configuration of walls and turrets.

Why would we want that?

It saves time for planning out rooms, fortifications, growing zones, etc.  Ideally they could be rotated and placed at will.  Additionally, it could contribute to the in-progress Tales system to output something like "Flare Shift completed project Take Flight."  Which could go a long way to helping the game engine know what player-significant colony events happened.