Plot hole

Started by Zebedeu, November 11, 2013, 03:15:15 AM

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Zebedeu

There's something that's been bothering me a bit since I started playing the game.
In the beginning, the (very thin) plot tells us that our heroes have just escaped from their collapsing ship and crash-landed on the planet/moon.

Tynan stated somewhere in these forums that one possible endgame is to have the settlers build a spaceship so they can escape RimWorld, which means that they are stranded in this world in the outskirts of civilised space.

Now, for me, this conflicts with the fact that we can build a communicator and get regular visits from trading spaceships. If our heroes' problem was being stranded, wouldn't it be easy to simply ask one of the traders for help reaching civilization?

Ludov

It depends. If I recall well, the game has no FTL system.

So any travelling, afaik, is more or less the "slow-boating" kind only possible via cryogenic.

Merchant ships might simply not have the cryochambers/life support/logistics to actually carry more than the crew and equipment they already carry.

Kender

This plot hole has been addressed in previous thread.
Please refer to the following topics:
http://ludeon.com/forums/index.php?topic=868.0
http://ludeon.com/forums/index.php?topic=261.0
Rogue, from Kendermoore of Dragonlance.

mumblemumble

This implies traders would give a damn / WANT to help them. It would be more economical to leech off of struggling survivors than to take a flat payment for rescue, plus since these are COMPANIES and not people, Its unlikely they would help.

Think about it, you ever see a delivery van give out free rides?...no...Because it isn't their job.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Zebedeu

@Kender I see, I hadn't seen those threads, thanks for the links.

@mumblemumble I was thinking more along the lines of having the traders simply pass the message to friends / family / authorities in civilized space.

And yes, I would expect them to want to. If not for simple common decency, then for economical reasons: it only makes sense to keep leeching the survivors rather than take the payout if you can guarantee you're the only trader interacting with them.
Since we have multiple traders, the only logical action is to take the payout rather than risk someone else taking it - classical prisoner's dilemma.

Furthermore, it also makes sense from a self-preservation point-of-view. Traders are themselves at risk of getting stranded on a remote planet, so it's in their own interest to foster a culture of helping those in need. It's the same reason sea ships will almost always come to the rescue of anyone in trouble at sea, sometimes at risk to themselves.
At the very least they're expected to call the proper authorities.

AspenShadow

Quote from: Kender on November 11, 2013, 03:31:34 AM
This plot hole has been addressed in previous thread.
Please refer to the following topics:
http://ludeon.com/forums/index.php?topic=868.0
http://ludeon.com/forums/index.php?topic=261.0

Thank you for doing my job for me on this one Ken  :P

Locking thread as topic has already been established elsewhere.