Tactics

Started by pro447, February 11, 2015, 04:05:20 PM

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muffins

#15
Quote from: Apophis on February 13, 2015, 06:47:05 AMOr have your kitchen in a freezer, this saves time on the hauling :) Also the cooking is quite fast, I can sustain 30 colonists with 2 stoves.

Now I realise that I have perfect places to put my stoves inside the main freezer (between the roof supports)



REMworlder

Nice! That's a pretty nifty design for slotting tables in-between the supports.

AHappyMuffalo

I only just discovered that colonists aren't badly affected by cramped environments as it only stays for as long as they're in a cramped environment, so bedrooms can be as small as you like, though I myself prefer to have them live in a place that gives them room to breathe.

Argon

In a climate that requires cooling it is practical to make a single huge bedroom, as the "spacious environment" positive effect, almost completely cancels the "sharing bedroom" debuff.

-Argon

TheSilencedScream

Quote from: Argon on February 14, 2015, 07:42:40 PM
In a climate that requires cooling it is practical to make a single huge bedroom, as the "spacious environment" positive effect, almost completely cancels the "sharing bedroom" debuff.

-Argon

I wound up getting the Central Heating mod - it has vents (though, typically, I have to start the game, immediately save, exit the game and come back into it - otherwise it doesn't recognize the icon for the vents).
Quote from: Topper on August 31, 2015, 03:33:25 AM
is the sledgehammer compatible with the romance mod?
Only in Rimworld.

pro447

i like to put my kitchen in a dug out cave then make stockpiles in the cave put a freezer in the cave and also put the nutrition dispenser and hoppers in there so the food in the hoppers stays good (cause i normally have meals made) also when you get a colonist with 0 shooting score and i force them to shoot at mountains and there skill will go up   

Novellum

I find connecting your kitchen/freezer combo to your prison, and then an inside grow operation just under the kitchen which keeps the hoppers full at all times.


Wex

Quote from: muffins on February 12, 2015, 03:53:20 AM
Skin enemies and make clothes from their hides. Sell the meat to bulk traders.
This game is just awesome!
Also, try to build a stone house around the fallen ship part, with an opening in the front for shooting, but mainly for tossing grenades in. Stun them with the EMP, damage them in bulk with the standard ones.
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

wooaa

You dont need to give people large bedrooms. Just make the room big enough for the bed and it will work out fine. They will be cramped an unhappy about the dark when they are asleep, but that ends when they go outside. Using this method i can house 15 pawns with no trouble at all.

rmurdocci

#24
My top four tricks:

  • Don't use solar panels & batteries, you end up suffering from eclipses, short circuits and explosions ~10-15% of the time. It's not that hard to run on wind turbines + geothermal only...
  • Skin all enemies, you'll earn a lot of clothing/gear for the early game and eventually parkas for winter time. In the late-game, you'll blank traders of their silver by selling all the stuff dropped by raiders... In the late-late-game, stop skinning them and burn them as-is in your furnace to avoid gear/weapon over-crowding.
  • Craft high-end weapons (e.g. swords, gladius) and sculptures with high-end materials (gold, plasteel, uranium) as available in your spare time, these things sell for a lot of silver!
  • Buy all bionic parts you can and install them on your non-prosthophobe colonists (prioritize according to your needs at first). You'll end up with an army of bionic colonists that are very fast and productive.

My two cents...