Ludeon Forums

Ludeon Forums

  • December 14, 2019, 11:57:30 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should this be separate mods or one big mod split into modules. (Read Page 30)

Keep it as it is
- 101 (49.3%)
Split it up into separate mods
- 104 (50.7%)

Total Members Voted: 203


Pages: 1 ... 30 31 [32]

Author Topic: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)  (Read 246623 times)

Jaxxa

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1213
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #465 on: July 19, 2015, 04:12:43 PM »

Using Auto loaders to give ammo to turrets is not currently supported.
I am planning to reimplement it at some stage.

Othobrithol

  • Drifter
  • **
  • Posts: 35
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #466 on: July 21, 2015, 11:40:38 AM »

I have not read through the whole thread, so this may have been suggested before.

Have you considered making the shields (particularly the fortress shield) adjustable? I think perhaps being able to adjust the shield size (with a corresponding drop in durability or increasing energy cost) would both increase base design flexibility, efficiency as well as provide some tantalizing dilemmas to the player.

Do I expand the shield to cover the outbuildings? Do I roll back shield coverage when my steam plant is destroyed, exposing the greenhouse? Do I risk leaving a few tiles of constructed roof exposed to drop pods, or do I have a few less turrets and get full coverage?

Bonus points if it's adjustable on two of the three variables.
Logged

Hayhorse

  • Colonist
  • ***
  • Posts: 161
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #467 on: August 09, 2015, 02:53:26 PM »

Can't seem to find the load order. Maybe add that to the OP?
Logged

Jaxxa

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1213
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #468 on: August 09, 2015, 07:30:10 PM »

Each module has a list of the "Requires" in it's description.
Although as long as you have the core module first, the load order should not really matter after that.

«Temple»

  • Drifter
  • **
  • Posts: 99
  • King-Of-Lolz
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #469 on: August 09, 2015, 08:47:48 PM »

Hey you should have separate modules of this mod like stargate, wired power and other things and also have another version with it all in one mudpack.
Logged

Snownova

  • Colonist
  • ***
  • Posts: 211
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #470 on: August 10, 2015, 03:22:20 AM »

Hey you should have separate modules of this mod like stargate, wired power and other things and also have another version with it all in one mudpack.

They already are separate folders in the download, so you can just put the core and the ones you want in your mod folder and leave out the ones you don't want.
Logged

«Temple»

  • Drifter
  • **
  • Posts: 99
  • King-Of-Lolz
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #471 on: August 24, 2015, 04:05:36 PM »

Sorry haven't played since A7, so I don't know what the files look like anymore. :P
Logged

pauloman

  • Muffalo
  • *
  • Posts: 15
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #472 on: August 26, 2015, 12:15:00 PM »

Love this mod! Will it be updated to A12?
Logged

Jaxxa

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1213
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #473 on: August 26, 2015, 05:33:46 PM »

In a way.

On the one hand I will not be making any updates to Enhanced Defence anymore. On the other hand look for my new mod with a slightly different name and suspiciously similar modules in the next few days.

Patrykbono20

  • Colonist
  • ***
  • Posts: 125
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #474 on: August 27, 2015, 03:25:51 AM »

whether it's a epidemic with these mods?

Very missed your mods :D
Logged

Jaxxa

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1213
  • Refugee
    • View Profile

Schanic

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #476 on: August 31, 2015, 08:45:39 AM »

Is it only me other does the shield work? I can build them but they disappear when they are done. have been like this since alpa 11 for me.
Logged

Jaxxa

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1213
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #477 on: September 01, 2015, 08:28:09 PM »

You will want to get my new mod if you want to use it in Alpha 12, this mod is Alpha 11 only.

henkepro

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #478 on: November 02, 2015, 03:04:16 PM »

My plants grown on hydroponics don't autoharvest when fully grown and with the 24H plant mod enabled I can't harvest plants at all? There is only Cut plant option.
Logged

Jaxxa

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1213
  • Refugee
    • View Profile
Re: [A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)
« Reply #479 on: November 02, 2015, 05:01:10 PM »

What version of Rimworld are you running?
This mod is for the older Alpha 11.

If you want the latest Alpha 12 version check out my new mod.

https://ludeon.com/forums/index.php?topic=15606.0
Pages: 1 ... 30 31 [32]