[1.0/1.1/1.2] Expanded Prosthetics and Organ Engineering 2.42 (27.08.2020)

Started by Ykara, February 19, 2015, 05:14:28 PM

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Do you like the changes in Version 2.0?

Yes
459 (83.3%)
Not all of them
72 (13.1%)
Not at all (please explain why!)
20 (3.6%)

Total Members Voted: 551

Lady Wolf

So now we have the foundation for enabling operations on animals, is there a chance we'll see this mod expanded to include cyber/bio surgery for animals sometime in a future?

I only ask because currently it's getting a little frustrating having my colonies attack dogs permanently incapacitated (with missing or shattered limbs) after only 2-3 fights, and usually from friendly fire and would love the ability to patch them up.

thebionicfarmer

Quote from: Florius on September 03, 2015, 06:36:50 PM
Quote from: thebionicfarmer on September 03, 2015, 06:25:49 PM
Hey ive tried lots of thing to download your mod from mediafire and it just refreshes the page every time. do you know if the problem could be on your end?

Here, try this, direct download link: http://download1578.mediafire.com/6fbuzgkq1djg/sorvzet88f6ujex/EPOE+1.51.zip

But I could download it without a problem, seems something in your PC/ browser

still didnt work but ive tried  diffrent browsers clearing cookies etc

Florius

Quote from: thebionicfarmer on September 06, 2015, 06:05:29 AM
Quote from: Florius on September 03, 2015, 06:36:50 PM
Quote from: thebionicfarmer on September 03, 2015, 06:25:49 PM
Hey ive tried lots of thing to download your mod from mediafire and it just refreshes the page every time. do you know if the problem could be on your end?

Here, try this, direct download link: http://download1578.mediafire.com/6fbuzgkq1djg/sorvzet88f6ujex/EPOE+1.51.zip

But I could download it without a problem, seems something in your PC/ browser

still didnt work but ive tried  diffrent browsers clearing cookies etc

Hmm, last option: https://www.dropbox.com/s/l495j2r6wls4l36/EPOE%201.51.zip?dl=0
Just uploaded it to my personal dropbox, hope it works for you.

thebionicfarmer

YES thanks so much i couldnt get this otherwise. cant wait to start my new playhtrough

solarispilot

Is there any way to heal frail? As I understand you can heel bad back with the spine replacement, but what about frail?

joshwoo69

Quote from: solarispilot on September 07, 2015, 07:24:58 PM
Is there any way to heal frail? As I understand you can heel bad back with the spine replacement, but what about frail?
Nope.. you colonist is old. Then thats why there is the frail tag.

Lady Wolf

Quote from: solarispilot on September 07, 2015, 07:24:58 PM
Is there any way to heal frail? As I understand you can heel bad back with the spine replacement, but what about frail?

Not with this mod, but the Glitter Tech Mod (which is fully compatible with this one btw) has exo skeletons that you can install in the torso to remove torso injuries.  8)

Cardbo

One of the earliest colonists, (after the initial 3), was a chef called Cat.  She was 70, Frail, has Cataracts in both eyes and Dementia.  I installed an AI Chip in her, but sinces she's also a Prostophobe, its given her a happiness debuff.  I'd hope since it was made from the Synthetic Organs bench, it wouldn't have that effect.  Are there any other options for her?  I'd also really like to replace her eyes, but only bionic ones seem available.  I'd hoped that there was a synthetic, biological option available.

Lady Wolf

Quote from: Cardbo on September 08, 2015, 02:02:53 AM
Are there any other options for her?

You can always harvest the eyes and other organs of a prisoner to heal her, (or harvest the eyes from one your other colonists and give that colonist cyber eyes) or sometimes you find actual organs for sale from traders.

As far as her brain goes it's too late to do anything for it now she has a AI chip installed, since removing it would kill her.

Usually once prostophobes get dementia it's time to send them packing (I.E arrest and release) or just sell them into slavery if the -10 mood debuff is enough to put them on the edge of breaking.

Cardbo

Anyone know if the -10 from prostophobe is cumulative or if its a flat modifier?  If I add more prosthetics, will it maker her unhappier, or will she stay at her current mood.  If its the latter, than there's probably no reason not to turn her into a full cyborg.

Lady Wolf

Quote from: Cardbo on September 08, 2015, 10:24:16 AM
Anyone know if the -10 from prostophobe is cumulative or if its a flat modifier?  If I add more prosthetics, will it maker her unhappier, or will she stay at her current mood.  If its the latter, than there's probably no reason not to turn her into a full cyborg.

It's a flat penalty, no matter how much cyberware they have in them, so if you have the parts there's no reason not to make her into the bionic woman.  ;)

TheRedOne

I like the idea of expanding the operations and the implants and everything, but I am not a fan of 6 new workbenches. Six workbenches is as much as all the vanilla workbenches combined. I wonder if it is possible to make it one single workbench, but unlock new bills/recipes as the research goes on. Possible in the meaning of "technically possible" and possible in the meaning of "the author likes the idea".

solarispilot

I replaced the spine of one of my pawns, but it didn't solve the bad back debuff. Is this because I loaded the mod mid-game? How can I solve this?

Ectoplasm

Is there any special trick to harvesting and then using body parts? For some reason I can't. Harvesting parts is fine, but if I try to use this part on another pawn, the option is not there under the health / operations tab. I'm thinking that perhaps another mod is interfering somehow? Let me list the ones I currently have;

23/08/2015  07:02    <DIR>          BatteriesStuffed-BatteriesStuffed-1.2
08/09/2015  15:45    <DIR>          Clutter
08/09/2015  15:45    <DIR>          Community Core Library
09/09/2015  05:17    <DIR>          ContainersForStuff
29/08/2015  17:57    <DIR>          Core
08/09/2015  15:43    <DIR>          Craftable Guns
07/09/2015  06:32    <DIR>          EdBInterface
08/09/2015  15:45    <DIR>          EdBModOrder
08/09/2015  15:53    <DIR>          EdBPrepareCarefully
08/09/2015  15:44    <DIR>          ExpandedProsthetics&OrganEngineering
08/09/2015  15:45    <DIR>          FloorLights
09/09/2015  05:32                 0 foo.txt
08/09/2015  15:45    <DIR>          LT_DoorMat
08/09/2015  15:45    <DIR>          LT_RedistHeat
08/09/2015  15:45    <DIR>          LT_Soiling
22/08/2015  16:18    <DIR>          MAI
22/08/2015  20:29    <DIR>          Miscellaneous_HiRes
16/07/2015  01:05    <DIR>          More Vanilla Turrets
08/09/2015  15:45    <DIR>          Pawn State Icons
02/09/2015  17:50    <DIR>          PowerCell-PowerCell1.2
22/08/2015  16:18    <DIR>          PowerSwitch
08/09/2015  15:48    <DIR>          RoofBomb
22/08/2015  15:48    <DIR>          RT Storage
23/08/2015  07:09    <DIR>          SolarsStuffed-SolarsStuffed-1.2
08/09/2015  15:45    <DIR>          Stonecutting Tweak
08/09/2015  15:45    <DIR>          TargetPractise
23/08/2015  07:10    <DIR>          ThermalsStuffed-ThermalsStuffed-1.2
23/08/2015  21:11    <DIR>          Turret Collection
29/08/2015  12:24    <DIR>          Turret Collection Anti-Tank Weapons
23/08/2015  13:16    <DIR>          Turret Collection Overkill

Florius

Quote from: Ectoplasm on September 09, 2015, 12:33:22 AM
Is there any special trick to harvesting and then using body parts? For some reason I can't. Harvesting parts is fine, but if I try to use this part on another pawn, the option is not there under the health / operations tab. I'm thinking that perhaps another mod is interfering somehow? Let me list the ones I currently have;

23/08/2015  07:02    <DIR>          BatteriesStuffed-BatteriesStuffed-1.2
08/09/2015  15:45    <DIR>          Clutter
08/09/2015  15:45    <DIR>          Community Core Library
09/09/2015  05:17    <DIR>          ContainersForStuff
29/08/2015  17:57    <DIR>          Core
08/09/2015  15:43    <DIR>          Craftable Guns
07/09/2015  06:32    <DIR>          EdBInterface
08/09/2015  15:45    <DIR>          EdBModOrder
08/09/2015  15:53    <DIR>          EdBPrepareCarefully
08/09/2015  15:44    <DIR>          ExpandedProsthetics&OrganEngineering
08/09/2015  15:45    <DIR>          FloorLights
09/09/2015  05:32                 0 foo.txt
08/09/2015  15:45    <DIR>          LT_DoorMat
08/09/2015  15:45    <DIR>          LT_RedistHeat
08/09/2015  15:45    <DIR>          LT_Soiling
22/08/2015  16:18    <DIR>          MAI
22/08/2015  20:29    <DIR>          Miscellaneous_HiRes
16/07/2015  01:05    <DIR>          More Vanilla Turrets
08/09/2015  15:45    <DIR>          Pawn State Icons
02/09/2015  17:50    <DIR>          PowerCell-PowerCell1.2
22/08/2015  16:18    <DIR>          PowerSwitch
08/09/2015  15:48    <DIR>          RoofBomb
22/08/2015  15:48    <DIR>          RT Storage
23/08/2015  07:09    <DIR>          SolarsStuffed-SolarsStuffed-1.2
08/09/2015  15:45    <DIR>          Stonecutting Tweak
08/09/2015  15:45    <DIR>          TargetPractise
23/08/2015  07:10    <DIR>          ThermalsStuffed-ThermalsStuffed-1.2
23/08/2015  21:11    <DIR>          Turret Collection
29/08/2015  12:24    <DIR>          Turret Collection Anti-Tank Weapons
23/08/2015  13:16    <DIR>          Turret Collection Overkill

Odd, because I can't seem to see anything unusual, however I personally use

Community Core Library
Core
Craftable Guns
EdBInterface
EdBModOrder
EdBPrepareCarefully
ExpandedProsthetics&OrganEngineering
Pawn State Icons
LT_RedistHeat

without a problem, so I suggest enable those, and disable the reset, and see if it still happens. But my guess is MAI, I have heard more problems with it.