[1.0/1.1/1.2] Expanded Prosthetics and Organ Engineering 2.42 (27.08.2020)

Started by Ykara, February 19, 2015, 05:14:28 PM

Previous topic - Next topic

Do you like the changes in Version 2.0?

Yes
459 (83.3%)
Not all of them
72 (13.1%)
Not at all (please explain why!)
20 (3.6%)

Total Members Voted: 551

Breedon

If you do what I did I found a way to fix it. (in Dev mode) Goto dev mode> apply damage>restore body part, Click on the toon then click on the body part you want to restore. In my Case I was stuck with a Bionic left and right arm and was unable to wear rings from a mod (because no hands) So I removed the Left Bionic arm with my Doctor, restored the arm in Dev mode then added the new Bionic hand I just made.

Little cheaty but it's a fix i guess.

Zephalon

Quote from: joaonunes on May 21, 2016, 06:46:44 PM
Quote from: harpo99999 on May 21, 2016, 06:18:07 PM
there is a social tab on EACH pawn when you select the pawn (it tracks all relationships and interations with other pawns)

Ohhh that social tab xD what other mods do you have installed? Do you have CCL installed?

I guess CCL = Community Core Library? Activating it does not change anything.

I use EDB Colonist Bar, Prepare Carefully and Hospitality.

joaonunes

Quote from: Zephalon on May 22, 2016, 03:17:53 PM
Quote from: joaonunes on May 21, 2016, 06:46:44 PM
Quote from: harpo99999 on May 21, 2016, 06:18:07 PM
there is a social tab on EACH pawn when you select the pawn (it tracks all relationships and interations with other pawns)

Ohhh that social tab xD what other mods do you have installed? Do you have CCL installed?

What's CCL? I use EDB Colonist Bar, Prepare Carefully and Hospitality.

CCL stands for Community Core Library, you can find it here:
https://ludeon.com/forums/index.php?topic=16599.0

this mod^ is usually a requirement for other mods, maybe it is missing (and in fact you dont have it), but in your case I don't think CCL is a requirement... At least to the mods you said you have installed...

I would install CCL, just to be sure... Also, if you have the latest Hospitality version you NEED CCL!!

Also, edb's mods are held by a thread and there are A13 versions, but maybe you installed the wrong version? :P
Do you want your colonists to look manlier?
Get a free mustache sample here!

Zephalon

I deactivated all mods and only used EPOE (1.63). The social tab is still gone :(. Apart from this the mod works totally fine.

I don't understand why i am the only one with this problem :/. If it helps i can provide the log file (if there's one).

EDIT: I did generate a new colony for testing.

joaonunes

Quote from: Zephalon on May 23, 2016, 01:08:17 PM
I deactivated all mods and only used EPOE (1.63). The social tab is still gone :(. Apart from this the mod works totally fine.

I don't understand why i am the only one with this problem :/. If it helps i can provide the log file (if there's one).

EDIT: I did generate a new colony for testing.

YES, log files are probably the most important things you should provide :P
Do you want your colonists to look manlier?
Get a free mustache sample here!

Reaper

Anyway to replace a missing shoulder? Like say you removed? I though you used to be able to just put another arm in it?

joaonunes

Quote from: Reaper on May 24, 2016, 09:20:04 AM
Anyway to replace a missing shoulder? Like say you removed? I though you used to be able to just put another arm in it?

weird thing: in previous versions it seemed that an arm was an arm and arm prosthetics replaced the arms. Now they replace the shoulder, so if you need a shoulder just get a prosthetic and you'll be good :P
Do you want your colonists to look manlier?
Get a free mustache sample here!

Reaper

I think it should be placed back the way it was, But I lack the option to reinstall a shoulder I removed. Possibly a def someplac is still pointing to arm and not shoulder?
I suck with xml could you find it for me?

Riftmaster

Ran into an odd event earlier today - I have researched and built the workbenches up to the point of having advanced bionics available.

As one of my colonists apparently failed in epic fashion during a bionic leg installment, and somehow removed the patient's spine...
I thought I'd craft an advanced bionic spine for the poor bastard.

However for some reason my crafter just stands there (literally - his activity is "standing") and will not complete the advanced bionic spine.

I'm building a regular bionic spine for him, but this seemed buggy.

Fregrant

Found the problem.
Here is small fix:
1) Now you can to implant a natural arm.
2) Now you can fix the shoulder by implanting a natural arm.
Just unpack it to mods folder and it will replace the original file.
Sadly, looks like no effect until you will start a new colony.

Rewrited EPOE for an animals, like addon to original EPOE
http://www.mediafire.com/download/9dxqa77luizmzqf
Was used ADS mod from here
https://ludeon.com/forums/index.php?topic=16000.0
Thanks to Latta and Ykara!

[attachment deleted by admin - too old]

LustrousWolf

My colonist lost a hand, and another lost an arm. I made a bionic hand and bionic arm. I could attach the bionic arm to the pawn with no arm, but it would not let me put the bionic hand onto the pawn with no hand, anyone else have this problem? Here are all the mods I am using, I do not see any other mod that would conflict with pawns body parts though? Am I wrong? o.o
https://gyazo.com/b22e48c13987ebbf8dee2a1b9946efd6

Reaper

Quote from: Fregrant on May 29, 2016, 12:28:44 PM
Found the problem.
Here is small fix:
1) Now you can to implant a natural arm.
2) Now you can fix the shoulder by implanting a natural arm.
Just unpack it to mods folder and it will replace the original file.
Sadly, looks like no effect until you will start a new colony.

Rewrited EPOE for an animals, like addon to original EPOE
http://www.mediafire.com/download/voq38qnnex4v3q4
Was used ADS mod from here
https://ludeon.com/forums/index.php?topic=16000.0
Thanks to Latta and Ykara!

Oh thank you this is just what i need.

DeMoraatz

I like this mod, well made and th benches fit in just fine.

Found another bug though; when attaching a bionic arm to a shoulder where the arm has been shot off, I get an amputated arm for free.

joaonunes

Quote from: DeMoraatz on June 01, 2016, 04:23:13 AM
I like this mod, well made and th benches fit in just fine.

Found another bug though; when attaching a bionic arm to a shoulder where the arm has been shot off, I get an amputated arm for free.

This problem has been pointed out quite some time ago :P But still no fix...
Do you want your colonists to look manlier?
Get a free mustache sample here!

Fregrant

Its because scheme is:
Body
   Shoulder <= surgery point, arm goes here, arm spawns from here
      Arm
         Hand

Maybe change shoulder to arm... But then no fix for shattered shoulder...