Strange mod detection problem

Started by Woyzeck, February 20, 2015, 12:40:48 AM

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Woyzeck


I've begun importing my personal tweaks to Alpha 9, but have come upon a bit of a hitch: The game appears to be reading the mod folder (the switch from "accuracy" to "Accuracy" in Alpha 9 gave me errors on my first attempt), but no changes are apparent in-game.

None. Zip. It will read the mod's folder and detect mistakes in the .xml files, but otherwise the game just ignores the mod completely. My first changes were to weapons, for example, but none of those changes (names, stats) take effect. Tried loading, reloading, new colonies, toggling the mod on and off, and still nothing.

Since no one else has posted this problem, I'm assuming there hasn't been some fundamental change in modding from A8 to A9.

Woyzeck

Problem solved. A single typo in the Guns XML caused the entire file to simply be ignored by the game, but the error message for this didn't display at the game's start menu.