[MOD] (Alpha 9) FixBone v10b

Started by Latta, February 21, 2015, 10:25:01 AM

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Karnej

Quote from: Olfan on February 27, 2015, 03:48:54 PM
When I order some artificial bone pieces made, my colonists will gladly haul plasteel and steel to the smithing bench, but then the materials will just vanish and the colonist will go fetch the next batch of materials without ever creating anything. The counter doesn't decrease either, so that asking for just one artificial bone piece will quickly annihilate any amount of plasteel available.

Is it possible there is some incompatibility with some other mod? I've checked through the XMLs but couldn't spot any conflicts with the other mods I use. Also it doesn't make a difference whether I load this one first or last. Any ideas?

If you're using EdB interface just turn off the fancy bills it adds in the Interface Options. I don't remember the exact name of the option but somebody told me to do this when I couldn't craft parkas.

Latta

Quote from: Zeta Omega on February 27, 2015, 04:37:59 PM
Could this mod be used with other mods such as prosthetics and glitterworld?
Yes, I don't see any compat issue now.

Tormound

Is it compatible with Cybernetic storm?

Latta