Local jail needs help

Started by Workload, November 13, 2013, 05:55:56 AM

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windruf

Quote from: JayNic on November 13, 2013, 02:09:53 PM
I too would like to see an interaction between other possible settlements or camps.

The "it's a Rim World" argument is used way too often to justify not adding features...

The fact is: between the raiders, traders, and wanderers there are hundreds of people passing this planet every month.
it is not cos there are no people but cos there is no reason for a prison:
this one was raider. he and his band tried to kill us. they are dead - he survived. now why should we feed him? do we like him? no. does he something good for our colony? no. why should we work to feed him? or why should we pay someone to feed him? someone wants to work a few hours more so we can feed him? and the guy who guards him. who said "just kill him!"? no it's just for protocol. good. any other opinion? sell him to slavers and buy a water pump? good. who is for first? one, two, thanks. who is for second? i see. so: we wait about a week and if there is no slave trader - we just kill him. someone against that? good. that's all for today. good night...

Nukeman0

Quote from: Wopian on November 13, 2013, 02:16:23 PM
Kinda goes against the story of crashing onto a rim world. It's highly unlikely to be a prison that far out.

Would it be unlikely for a prison to be placed far away from civilization? It sounds more like a smart thing to do to me.

Yet, i agree that even though i would like a this kind of event-interaction-thingee (i like to build large bases with plenty of cells), it would be a challange to make it fit, despite my previous point.

Suggestion: maybe a passing ship want to drop off a rebellious crew member, or a blind- passenger?
Nukeman0

Galileus

Quote from: Nukeman0 on November 17, 2013, 10:02:17 AMYet, i agree that even though i would like a this kind of event-interaction-thingee (i like to build large bases with plenty of cells), it would be a challange to make it fit, despite my previous point.

Suggestion: maybe a passing ship want to drop off a rebellious crew member, or a blind- passenger?

Tynan directed the whole thing in a good way - the whole problem here is that a prison asks you to take care of a prisoner. And this just sounds ridiculous - it's a game developer asking you to provide him with working code when you make a suggestion. Or asking you to provide the bug-fix you ask for. There is a lot on that topic in here, so I won't be going deeper into that one.

But what if it's not a prison? If it is a local traveller travelling (darn it) with his daughter, that captured a single bandit? He's a sheriff or a deputy himself - so he won't kill him on sight; or maybe he's just afraid to do that in front of his daughter. The fact remains, that he would rather have him off his hands - it's a constant danger to have him around, both from the bandit himself and from his pals if they were to find out. Obviously, when he reaches his destination, a proper security convoy will come to pick up the prisoner.

That story not only sounds WAY more plausible, but also provides better option off the hook, with deeper moral choices and way less doubt on the outcomes. Of course you can have it as they want - roll a dice to see if bandit's folks really come to pick him up, survive (or not) and get paid (or not, if he run). You can sell the guy or break him into a slave for own usage - and then roll the dice if sheriff's guys will see it as a fitting judgement or if they'll open fire to teach you a lesson. You can free the guy yourself (and get some equipment or money) and roll the dice with sheriff to see if he'll buy a lie. You can finally imprison the sheriff and his daughter and free the bandit - and this leads to even more choices later on. How will sheriff's folks react? Will they attack, simply threaten (and be added to raiders list as Dandy Joe's Men) or offer to buy him out? How will bandits react? Pay you up for freedom of their pal? Attack, now knowing the layout and location of your complex? Or maybe take it a step further - will offer you to buy the girl off your hands to get revenge on the sheriff?

Workload

Haha Tynan has a good way of doing this. Though it doesn't have to be the jail its self. Asking you for help, like tons of people suggested it can be passing jail ship/ other Ships that need you to take someone off their hands.   Pretty much the whole jail idea was for to have someone in jail that you have to keep in their. Plus rimworld story/world isn't the same as ours. Things are different.
Quote from: Galileus on November 17, 2013, 10:20:01 AM

Tynan directed the whole thing in a good way - the whole problem here is that a prison asks you to take care of a prisoner. And this just sounds ridiculous - it's a game developer asking you to provide him with working code when you make a suggestion. Or asking you to provide the bug-fix you ask for. There is a lot on that topic in here, so I won't be going deeper into that one.

But what if it's not a prison? If it is a local traveller travelling (darn it) with his daughter, that captured a single bandit? He's a sheriff or a deputy himself - so he won't kill him on sight; or maybe he's just afraid to do that in front of his daughter. The fact remains, that he would rather have him off his hands - it's a constant danger to have him around, both from the bandit himself and from his pals if they were to find out. Obviously, when he reaches his destination, a proper security convoy will come to pick up the prisoner.

That story not only sounds WAY more plausible, but also provides better option off the hook, with deeper moral choices and way less doubt on the outcomes. Of course you can have it as they want - roll a dice to see if bandit's folks really come to pick him up, survive (or not) and get paid (or not, if he run). You can sell the guy or break him into a slave for own usage - and then roll the dice if sheriff's guys will see it as a fitting judgement or if they'll open fire to teach you a lesson. You can free the guy yourself (and get some equipment or money) and roll the dice with sheriff to see if he'll buy a lie. You can finally imprison the sheriff and his daughter and free the bandit - and this leads to even more choices later on. How will sheriff's folks react? Will they attack, simply threaten (and be added to raiders list as Dandy Joe's Men) or offer to buy him out? How will bandits react? Pay you up for freedom of their pal? Attack, now knowing the layout and location of your complex? Or maybe take it a step further - will offer you to buy the girl off your hands to get revenge on the sheriff?
This sound good man could be its own event. lol and I get you don't like it why keep posting that :P

Maybe I should change the title to Event/story/quest Brainstorm room. or just stop this

On reply #26 page 2    I suggested a different event.