This post contains a large TEXTURE PACK for Rimworld.
Jabbamonkey's Graphic Overhaul (v 1.2.0)
VERSION v1.2.0 (March 14, 2015)
Description:This is a large, ever-growing texture package for the game. This post will contain:
1. Core texture replacement
2. Core UI replacement
3. Mod texture replacements
I've been replacing the graphics for some time, and wanted to create a mod/texture thread that contains EVERY texture that I've put together. This thread will constantly be updated. As I expand on this thread, I will add new graphics and retouch old graphics (based on user suggestions). I will also update the zip files on this page as I go along.
AuthorJabbamonkey
Download Texture PacksCore Texture Packs>>> Download the Core Texture (No UI) <<<>>> Download the Core UI Texture (Just the UI) <<<Mod Texture Packs:Alpha 9Apothecarius
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Mod PageCaveworld Flora
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Mod PageGlassworks
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Mod PageHaul Priority Designator
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Mod PageIndustrialisation
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Mod PageM&Co Common
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Mod PageM&Co Alert Speakers
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Mod PageM&Co Laser Weapons
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Mod PageMechanical Defense
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Mod PageT-CoreCropTweaks
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Mod PageT-ExpandedCloth
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Mod PageT-ExpandedCrops
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Mod PageVeinMiner
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Mod PageWeed
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Mod PageAlpha 9 - Textures already included in mod (no need to download textures):
Extended Surgery & BionicsHow to Install:To install the Core textures:1. Download and unzip the core textures file (above). You should end up with a folder called "Textures"
3. Paste this new Textures folder into the core folder that exists in your mods folder (for example C:/rimworld/mods/core/). There should already exists a "Textures" folder - you will be asked to MERGE the two folders. Click 'Yes'. Don't worry, unless you have added any custom graphics yourself, you wont be copying over any files at all (just merging folders, and copying new images over).
For instruction on how to go "back" and "uninstall", see below.
To install Mod textures:In the instructions below, the name of a mod will be referred to as [modname]. So, for example, the folder for the mod we are talking about will me "Mods/[modname]/"
1. Download and unzip the [modname] textures file (above). You should end up with a folder called "Textures"
2. Paste this new Textures folder into the [modname] folder that exists in your "mods" folder (for example C:/rimworld/mods/[modname]/). There already exists a Textures folder and it already contains the textures for the mod. You will be asked to REPLACE these files - if you want to use our new graphics, click "yes".
For instruction on how to go "back" and "uninstall", see below.
How to Uninstall:To "uninstall" the CORE texture replacement (no UI), you can delete all the files and folders in you Mods/Core/Textures/Things folder, with the exception of the following 3 images.
Core/Textures/Things/Pawn/Animal/MuffaloDessicated_back.png
Core/Textures/Things/Pawn/Animal/MuffaloDessicated_front.png
Core/Textures/Things/Pawn/Animal/MuffaloDessicated_side.pngNote: These 3 images are the ONLY images and folders that should exist in your CORE/TEXTURES folder PRIOR to installing these textures.
To "uninstall" the CORE UI textures ...
(to get rid of the new user interface menu buttons)
Justust delete the "UI" folder in "Mods/Core/Textures/"
To uninstall any mod graphics...
1. Download the original mod
2. Unzip the original mod, and
Copy the "Textures" folder from this mod.
3.
Paste this new "Textures" folder into the mod's folder (it should be "Mod/[modname]". It will ask if you want to replace the files in this folder - click yes.
For example, you have the mod Gardening. If you look into your "Mods" folder, you will see a "Gardening" folder. Inside the "Gardening" folder is a "Textures" folder. This is the folder that needs to be replaced. So, when you download the new Gardening mod, and grab the new "Textures", you need to replace the "Mods/Gardening/Textures" folder.
Updates:v1.1 - Fixed the Nutrient Dispenser and Organ / Artificial Organ (
see details)
v1.2 - Fixed the side Muffalo texture (they shouldn't run backwards now), removed character art from core (still working on this).
Conflicts:These are just texture replacements, so there shouldn't be any conflicts.
License:This mod is released under
Creative Commons 4.0, meaning you can repackage, redistribute or alter this mod as long as credit is given, for non-commercial purposes.
ScreenshotsHere are some screenshots of some of my textures in place... The screenshots below contain both the CORE textures, and some MOD textures. Note: I am working on replacing the core character artwork, so in the screenshots you will see some new character art. These are not final, nor are they ready for release...
Screenshot 1 (kitchen and harvested crops):
Screenshot 2 (farming):

Screenshot 3 (workshops):
Screenshot 4 (user interface icons):

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