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Author Topic: [A12] Containers For Stuff (v1.1.1)  (Read 35335 times)

Megafly

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #60 on: January 11, 2016, 08:39:03 PM »

Hey, nice mod, I love the crates to organize that big mess that deposits turn out sooner or later.

Today I found a little bug (yet easily worked around): when the destination of a cooked meal is one of this boxes inside the freezer, the cook just drops it by the stove. However, the pile can be hauled normally and will be carried to the box by a hauler, and sometimes the cook himself does it after the stove bill is done (if he has the priority set, of course).

Mega
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Grimandevil

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #61 on: January 12, 2016, 01:57:23 PM »

when the destination of a cooked meal is one of this boxes inside the freezer, the cook just drops it by the stove. However, the pile can be hauled normally and will be carried to the box by a hauler, and sometimes the cook himself does it after the stove bill is done (if he has the priority set, of course).

the same applies to a fridge box, provided by this mod. cook just doesnt recognize a fridge as a valid stockpile, dropping meals everywhere and continuing cooking new meals (as dropped meals aint accounted as stored). because of that i usually drop a single stockpile with lowest priority next to a stove, but thats kind of a detour.

another inconvenience i've noticed, is if u want to store raw ingredients (like raw meat in a fridge, closer to cooking place. or leathers in the workshop) it gets quite ugly around. i understand that those items just stacked on the floor under a texture. i mean, in theory, colonist' eye wouldnt catch what stored inside a box.
« Last Edit: January 13, 2016, 02:31:43 PM by Grimandevil »
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Grimandevil

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #62 on: January 26, 2016, 02:43:10 PM »

i take it, the current mod's code only allows for 1x1 storages?

i had an idea of dividing containers into Crates(1x1) for items and Silos(2x2 or 3x3) for bulk goods, to make it more fair.
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Techmago

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #63 on: February 02, 2016, 09:26:36 PM »

This mod got weird with The ModVarietyPack. Not sure why, but eeveryone seen to be unable to put more than one stack on each place most of the time (rarely they can)

I got too used to those chests... cant play without then anymore...
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filippe999

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #64 on: February 12, 2016, 06:03:30 PM »

Can the colonists move through the containers?
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Toggle

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #65 on: February 12, 2016, 06:32:22 PM »

This mod got weird with The ModVarietyPack. Not sure why, but eeveryone seen to be unable to put more than one stack on each place most of the time (rarely they can)

I got too used to those chests... cant play without then anymore...

I wouldn't advise using a modpack with any other mods that it doesn't have specific patches for, as it can break the game, screw with other mods or is just unlikely to work.
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Boston

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #66 on: April 10, 2016, 10:58:51 AM »

Can we get a new version of this for A13? After getting used to them for A12, it is rather difficult to play without them....
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l2evy

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #67 on: April 10, 2016, 11:41:13 AM »

I can take a look at it for ya while we wait on the author, I will edit and post a link here if possible.

Edit: Here ya go, did not have time to test it but it should be ok. Post back here otherwise please.

Edit: 4/11/16 : Reported not completely working yet, will see if i can find what was changed.



[attachment deleted by admin - too old]
« Last Edit: April 11, 2016, 10:23:30 AM by Ryoichi »
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Boston

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #68 on: April 10, 2016, 02:01:18 PM »

Welp, after installing the above fix for the mod, my pawns couldn't be forced to haul, well, anything. Weapons to racks, meals to freezers, stuff in general. They would just straight-up ignore the command.
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Viviox

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #69 on: May 22, 2016, 09:48:59 PM »

Any chance of updating this to version a13? really great mod for large colony
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123nick

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #70 on: July 23, 2016, 07:41:54 AM »

I can take a look at it for ya while we wait on the author, I will edit and post a link here if possible.

Edit: Here ya go, did not have time to test it but it should be ok. Post back here otherwise please.

Edit: 4/11/16 : Reported not completely working yet, will see if i can find what was changed.



thanks, but can you update it again for A14? the mod author doesent seem too intend on updating it, for whatever reason.
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Wivex

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #71 on: July 23, 2016, 07:48:45 AM »

thanks, but can you update it again for A14? the mod author doesent seem too intend on updating it, for whatever reason.

Cause all my previous mods were just proofs of concept for the big overhaul i'm working on. There are fully working and proper containers in RA mod (and HCSK, which i provided the source code to) but i have no free time to release it as stand alone. Sorry.
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123nick

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Re: [A12] Containers For Stuff (v1.1.1)
« Reply #72 on: July 23, 2016, 07:52:58 AM »

thanks, but can you update it again for A14? the mod author doesent seem too intend on updating it, for whatever reason.

Cause all my previous mods were just proofs of concept for the big overhaul i'm working on. There are fully working and proper containers in RA mod (and HCSK, which i provided the source code to) but i have no free time to release it as stand alone. Sorry.

oh ok, sorry for assuming you arent modding anymore  :-\  still,  i cant wait for the big overhaul  :)
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