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Author Topic: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel  (Read 127874 times)

Kaballah

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Thanks for this mod Wastelander, i really enjoy it.
I didnt encounter any bug or issue with it so far. The only problem i saw is like Asfalto pointed out you cant set a treshold to repair items with -x%. That would be the best thing because my mender tends to waste too much time repairing items he repaired the day before and are still 98% condition.  It seemed like maybe, the mender would go for the best shaped items to repair first.
So if you can implement a damage treshold and repair damaged items first, the mod would be just perfect and 100% efficient IMO.
This would be totally fine, and in fact I think it would be OK if you just made it a hard threshold of 95% or whatever if it's difficult to code it for user input.
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Wastelander

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Quote
Hey uhm, I might have overlooked something, but what's an easy way to tell if you updated your mods? I'm not sure on which versions I have and which are your latest. Could you perhaps keep a version number in the main post?
Yeah, I'll update the title when I release a new version and keep a version in the main post.

Quote
This would be totally fine, and in fact I think it would be OK if you just made it a hard threshold of 95% or whatever if it's difficult to code it for user input.
OK, at some point soon I'll add a "repair items under health %" slider to the Mending bench. It'll default to 100%, though. :)
« Last Edit: March 12, 2015, 03:29:45 PM by Wastelander »
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Master Bucketsmith

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Colonists don't mend items they are wearing, do they?
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Dragoon

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Colonists don't mend items they are wearing, do they?

No, it was stated they did not a few pages back :/ .
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Master Bucketsmith

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Okay, thanks.

Still going to have to keep an eye on their clothing and force them to get better gear if they need to.
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skullywag

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have a room with nothing but a mending table in it, move your colonist into it, lock the door, strip em, let them repair everything, get dressed, NEXT!
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

michal3588

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Mending table is losing its search radius after every load. I like to place this table near my armory and trade beacon to repair important stuff but instead of that I have colonists hauling bows and maces from dump on the other side of colony. It's not a problem with one table but when I have one in every room with equipment (for fast repairs) it is starting to be little irritating to set radius for every table over, over and over again.
Any idea what can causing that? Maybe I can fix it by myself if it's just some XML editing?
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Stup-krou

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Mending table is losing its search radius after every load. I like to place this table near my armory and trade beacon to repair important stuff but instead of that I have colonists hauling bows and maces from dump on the other side of colony. It's not a problem with one table but when I have one in every room with equipment (for fast repairs) it is starting to be little irritating to set radius for every table over, over and over again.
Any idea what can causing that? Maybe I can fix it by myself if it's just some XML editing?

Yes i get that bug too. It also unticks the 'outside items' box automatically with the radius reset.
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Zipko

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Can you add skill lock on research table too?
I had one brain damaged colonist with bad back, so since he was bad in crafting and art, and slow as hell, but decent in research, i have set up a 2nd research table in his room and made a little stockpile there for delivering him meals, so he can just stay in room and research all day. Problem is that my other researcher, that has other priorities, and only goes to research when there is nothing else too do, starts using research table in his room, instead of using his own.. :(
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Wastelander

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Yes i get that bug too. It also unticks the 'outside items' box automatically with the radius reset.

That's fixed, please redownload.
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harpo99999

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Yes i get that bug too. It also unticks the 'outside items' box automatically with the radius reset.

That's fixed, please redownload.
just attempted to BUT the download site file says it is from 7/3/15
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Wastelander

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It should still be fixed in that version... I'll try reuploading anyway.
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Blackbird

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Can you upload your files somewhere else, like directly to this forum?  I can't download them from Zippyshare.  It keeps redirecting me to the download page even though the download link is supposed to be directly to the file.  Thanks!
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Killaim

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these are awesome - thanx :D



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Stup-krou

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Wastelander, i noticed that my mender now sometimes leave the item on the table and goes for another one. It seems like sometimes they leave the item on the table and go for another or haul it back in the stockpile. But im not sure how many items they are stacking on each others. Its not really a big deal since someone is gonna haul it sooner or later but sometimes you have the feeling you are missing items
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