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Author Topic: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel  (Read 122183 times)

buder5

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me too i want that mod updated specialy mending
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czarnoff

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I really like the mending mod. So I decompiled it, tweaked it to work on Alpha 10, and recompiled it.  Hope you don't mind Wastelander. 
The binary:  https://dl.dropboxusercontent.com/u/85306567/Mending.zip
My source code: https://dl.dropboxusercontent.com/u/85306567/Mending-source.zip
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Shtuka

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I really like the mending mod. So I decompiled it, tweaked it to work on Alpha 10, and recompiled it.  Hope you don't mind Wastelander. 
The binary:  https://dl.dropboxusercontent.com/u/85306567/Mending.zip
My source code: https://dl.dropboxusercontent.com/u/85306567/Mending-source.zip
Sry for stupid question, but what is the binary and source code? What the difference and what I should to use?
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Remorium

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Okay, got it to work. You want the binary, not the source code. Still want a proper update, but god am I grateful to have mending back.
« Last Edit: May 06, 2015, 11:31:18 PM by Remorium »
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NetPirate76

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Great Mod! :)
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Remorium

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Anyone going to update this to Alpha 11?
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nmid

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I'm looking forward to this too!!
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Canute

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Do you know these 2 features are allready integrated into the main game since Alpha 10 ?

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nmid

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Thanks for pointing that out to me..
Didn't know about 1.
As for 2, haven't seen the max skill lock or perhaps I haven't noticed it.

1. Regarding swapping of clothes, I haven't used the outfit filters properly, so my colonists either are on "MM Hell" with NOTHING or they pick up anything to wear.
With just 60 days into the colony, no one has worn out anything on auto-mode, while the MM HELL outfits keep getting manually* swapped to something better :D
2. I have seen the min skill limitation, haven't seen a max skill setting... that did stop my plans on making some sort of training table for my slaves to increase their crafting skills. Might have missed it.
« Last Edit: June 13, 2015, 01:55:13 PM by nmid »
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I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Canute

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ok, the max. skill setting are still not at the game.

And about the clother, just try to undress your colonists and let them choose their clothes.
But i think they just use the clothes at the stockpiles.
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Remorium

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I was more referring to the mending. That is a godsend.
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Beathrus

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Is mending ever going to be updated for Alpha 11?
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harpo99999

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I also want the mending table updated to a11, the game feel bland without being able to mend the worn out items
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LanMc

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I also want the mending table updated to a11, the game feel bland without being able to mend the worn out items

Me three!  I love this mod!
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Beathrus

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Only change I'd like for A11 is tweaking repair speeds; making it based on speed, and having a powered and non powered with it being like.

Non-powered = 100% Speed
Powered = 150% Speed

And then skill adding in 5% speed each level via crafting. So at Level 20 crafting it would another 100%

Also, for items themselves using this.

-3.Awful, -2.Shoddy, -1.Poor, 0.Normal, 1.Good, 2.Superior, 3.Excellent, 4.Masterpiece, 5.Legendary

Everything requires 1 of the material to fix below Normal. So, Normal and below only costs 1 material; and beyond that, it would require 1 more per increase in quality.

So... Good would cost 2, Superior 3, Excellent 4, Masterpiece 5, and Legendary would be 6.

But yes, The A9 mending table felt cheaty. Because of how fast and how cheap it was to repair(Meaning free besides time).



Edit: Wastelander, come back to us. We miss you, and your Mending mod.  :'(
« Last Edit: June 20, 2015, 09:43:48 AM by Beathrus »
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