Ludeon Forums

Ludeon Forums

  • October 22, 2019, 11:00:43 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 19

Author Topic: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel  (Read 122728 times)

harpo99999

  • Planetologist
  • ****
  • Posts: 1042
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #225 on: January 05, 2016, 07:04:03 PM »

Krimsunv, the mending download site seems to be a russian downloads hosting site, and is working for me from australia (and I am using both add blocking addons and an antivirus that blocks ant malware/virus from even getting to the browser), so it might be that your ISP is blocking for some reason
Logged

ttc

  • Drifter
  • **
  • Posts: 24
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #226 on: January 05, 2016, 08:04:02 PM »

My colinists will mend stuff, but then they just chuck it on the floor. When other people use this, do they haul it back to a stockpile?
Logged

harpo99999

  • Planetologist
  • ****
  • Posts: 1042
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #227 on: January 05, 2016, 09:09:45 PM »

ttc, I remember it being changed from haul repaired items  to dropping repaired items to prevent error log spamming, so yes my repairers all drop on the ground after repairing, and I keep taming animals that can be trained up to haul and training haul/rescue, eg larger dogs, pigs, wild boars(these are great for the job, and can even be in large enough numbers a good raid stopper, just keep at least one male and all  females away from the fighting and not mastered and whel they breed as pigs (almost as fast as the hares that are useless other than meat and weak attack))
Logged

10001110

  • Drifter
  • **
  • Posts: 87
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #228 on: January 30, 2016, 02:10:45 PM »

tl;dr Is there a fix for Skill Lock in here somewhere? Doesnt seem to be working with 12b. Talking about crowd control :D
Logged

Zeta Omega

  • Colonist
  • ***
  • Posts: 300
  • Mechanoid General
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #229 on: January 30, 2016, 07:07:54 PM »

Now don't call me crazy...But I don't trust that Russian language
Logged

LittleGreenStone

  • Colonist
  • ***
  • Posts: 286
  • Does this moss make me look fat?
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #230 on: January 30, 2016, 08:01:03 PM »

Now don't call me crazy...But I don't trust that Russian language

But I'll call you crazy anyway.
You can change language at the bottom of the page, to English for example, if that appeals to you more...
Logged

Zeta Omega

  • Colonist
  • ***
  • Posts: 300
  • Mechanoid General
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #231 on: February 02, 2016, 08:03:42 PM »

Now don't call me crazy...But I don't trust that Russian language

But I'll call you crazy anyway.
You can change language at the bottom of the page, to English for example, if that appeals to you more...
Ah forget it, I need mending, also does it get rid of a skill or just add mending as one
Logged

harpo99999

  • Planetologist
  • ****
  • Posts: 1042
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #232 on: February 02, 2016, 08:20:57 PM »

it adds mending skill,bench and task, but I have not found a non-noble that can not mend
Logged

filippe999

  • Drifter
  • **
  • Posts: 53
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #233 on: February 05, 2016, 09:08:20 AM »

Thanks for the update
Logged

w00d

  • Drifter
  • **
  • Posts: 68
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #234 on: February 12, 2016, 05:31:41 PM »

cannot seem to get this Mending to work, chcekc and left everything as expected but my colonist will not pick up and mend anything, ignoring the bill. I got everyone on craft, repair, art or repair enabled so am unsure what the issue is
Logged

LittleGreenStone

  • Colonist
  • ***
  • Posts: 286
  • Does this moss make me look fat?
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #235 on: February 13, 2016, 05:40:32 AM »

cannot seem to get this Mending to work, chcekc and left everything as expected but my colonist will not pick up and mend anything, ignoring the bill. I got everyone on craft, repair, art or repair enabled so am unsure what the issue is

I got everyone on craft, repair, art or repair enabled...
Did you try enabling "Mending"?  ???
Logged

Kubouch

  • Colonist
  • ***
  • Posts: 166
  • Novice copy-paster
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #236 on: February 13, 2016, 07:16:59 AM »

cannot seem to get this Mending to work, chcekc and left everything as expected but my colonist will not pick up and mend anything, ignoring the bill. I got everyone on craft, repair, art or repair enabled so am unsure what the issue is

This happened to me when I changed mending search radius. Try destroying the mending bench, build it again and don't change anything. This helped to solve it for me. Also check if you have mending work type enabled. It is separate from crafting/repair/etc.

w00d

  • Drifter
  • **
  • Posts: 68
  • Refugee
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #237 on: February 13, 2016, 03:52:52 PM »

thanks guys, destroying it and rebuilding it worked.
Logged

branch?

  • Drifter
  • **
  • Posts: 61
  • Under-world Slave
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #238 on: February 19, 2016, 06:59:38 PM »

The mending job destroyed my work priorities, does anyone know of a solution?
Logged
how lit was it

LittleGreenStone

  • Colonist
  • ***
  • Posts: 286
  • Does this moss make me look fat?
    • View Profile
Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
« Reply #239 on: February 21, 2016, 01:59:06 AM »

The mending job destroyed my work priorities, does anyone know of a solution?

If you're referring to the disappearance of the colonists/skills from the work tab, starting a new colony is the solution.
It's not save compatible.
Logged
Pages: 1 ... 14 15 [16] 17 18 19