[A13] Combat Realism v.1.6.5 (08.05.16) Final release

Started by NoImageAvailable, January 29, 2015, 12:27:41 PM

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Facepunch

So, skimmed through the last few pages, is this mod in shape for A15, yet?

Deimos Rast

Quote from: Facepunch on September 02, 2016, 03:28:03 AM
So, skimmed through the last few pages, is this mod in shape for A15, yet?
Well it relies on CCL and CCL is not in shape for A15 yet, so that's a no. However, I've been watching the github repos for both, and they are being updated regularly. I suspect when CCL drops, CR will shortly after.
#StopPluginAbuse

ngcq1811

Hi, Im new to weapon mods and I cant seem to find these weapons in the machining table in a preexisting save.
Do I need to create a new colony ?

Kagemusha12

Quote from: ngcq1811 on September 02, 2016, 09:47:47 AM
Hi, Im new to weapon mods and I cant seem to find these weapons in the machining table in a preexisting save.
Do I need to create a new colony ?

That's the standard requirement with most mods

gendalf

is all of this behind the research? wouldn't make sense as tribals to have access to bullet crafting.

Vek17


Krolon

Still waiting for full-auto. At least in heavy machine guns in CR defense.
All my hopes are in A15.

Jaxxa


LustrousWolf

This mod being continued to A15 or is it fully fully dead now? FeelsBadMan

Deimos Rast

Quote from: LustrousWolf on September 10, 2016, 12:27:37 PM
This mod being continued to A15 or is it fully fully dead now? FeelsBadMan
No, it depends on CCL and CCL hasn't been updated yet. It has updates pending, but is on hold effective till CCL comes through.
#StopPluginAbuse


Pepelnica1488


joaonunes

Do you want your colonists to look manlier?
Get a free mustache sample here!

MightyGooga

Hello,

May I ask a couple of questions?

I only played with this mod through SK Hardcore Modpack. I found out that, the units wont automaticly get the specific ammo onto its inventory. Is this a behavior added with this mod?

Is there a way to disable the need of ammo?

Thank you

BlackSmokeDMax

Quote from: gustavoghe on December 25, 2016, 07:10:29 PM
Hello,

May I ask a couple of questions?

I only played with this mod through SK Hardcore Modpack. I found out that, the units wont automaticly get the specific ammo onto its inventory. Is this a behavior added with this mod?

Is there a way to disable the need of ammo?

Thank you

1. They will automatically get ammo for their inventory. You just need to setup a loadout for them. That is similar to the clothes outfits.

2. No, no way of disabling ammo without re-writing the mod.

Last, this version of the mod is basically abandoned at this point. You may want to check out the more recent versions, located in this thread: https://ludeon.com/forums/index.php?topic=27374.0