Rhodes Mod List

Started by Rhodes, November 13, 2013, 03:09:27 PM

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Delta_Com

Quote from: Rhodes on November 21, 2013, 10:15:17 AM
Quote from: Delta_Com on November 20, 2013, 10:52:40 PM
could I have phalanx, Pop mod, improved walls, and geyser mods?
Thanks!

Which Geyser mod

the " a few extra geysers" mod.

teph117

does the population mod work with existing games? I still can't seem to get past 17 colonists it seems

Rhodes

Quote from: teph117 on November 21, 2013, 04:22:49 PM
does the population mod work with existing games? I still can't seem to get past 17 colonists it seems

Yes, it should work on existing games.
I've never verified that it actually does anything - I assume it's been working since people haven't said otherwise.

teph117

maybe i'll just try re downloading and doing it again, or perhaps i'm just really unlucky

Tynan

I promise everyone... this'll be a lot easier soon enough :).
Tynan Sylvester - @TynanSylvester - Tynan's Blog

ItchyFlea

Quote from: Rhodes on November 21, 2013, 10:14:47 AM
Here you go:  Itchy Fleas Mod
I don't know what you meant by 6 geysers on the map - the standard 250x250 map size already comes with 6 geysers.  So, I just put on the G3 mod, which I felt was appropriate for the cave map.
There is no way for me to remove the roof issue without completely removing roofs altogether - which I'm not going to do.
I play with the 200x200 maps and only 3 geysers are generated in those. I'm assuming the G3 mod adds more than that, but I'll find out soon enough.
Fair enough about the roof system. I understand that you are limited with what you are able to change through the method you are using.

Thank-you very much for making the custom mod for me.
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

RevolutionVX

Quote from: Tynan on November 22, 2013, 03:24:12 AM
I promise everyone... this'll be a lot easier soon enough :).

We'll be waiting, thank you for this wonderful game

Plasmatic

#127
If you have time I'd like to make a request.

Existing mods
-Improved walls mod (more hp, non-flammable)
-Nutrient Paste gives +50 Happiness
-Resource mod, sort of.. (I'd like to get an extra 50-100 metal when I get metal, but keep food the same.. This is not important, as I know the basics of tweaking saves)
-Higher population cap (5x)
-A few more geysers (8-12 on a map)
-A better but non-OP turret, more HP, more accurate (if possible) no explosion.
-Frag grenades that don't destroy sandbags/walls/buildings
-If possible, very high chance to incapacitate vs kill (40-60% chance to incapacitate)
-Non or fewer animals (keep them psycho, just fewer)
-Disable solar flares

Mods that I can't find in this thread, but still want if they are possible at the moment:
-Improved batteries (if possible.. I'd like to see 2500 storage on batteries if possible)

I think that's it :P

I have the .net reflector and the add-in you suggested, but I've only found the values for steam and solar power output (though I don't know how to edit them)
I would love to know how to do this myself, but I have a feeling it's gonna be a long way till I can mod this type of thing myself, at least reliably :P

Percy

#128
If you ever have time again Rhodes, pray think of this little request of mine as well ^^.

No Animals Mod
Increased Population Mod
Improved Wall Mod
Phalanx Turret Mod
Status Level Mod (I still however wanna worry about food, so they need to eat though :P)
A lot more geysers
Minimum level 20 in all stats

Thank you in advance when you decide to return to being a godsend to those of us who are not as skilled at surviving after the fateful crash :).

Plasmatic

Quote from: Percy on November 23, 2013, 05:40:04 AM
If you ever have time again Rhodes, pray think of this little request of mine as well ^^.

No Animals Mod
Increased Population Mod
Improved Wall Mod
Phalanx Turret Mod
Status Level Mod (I still however wanna worry about food, so they need to eat though :P)
A lot more geysers
Minimum level 20 in all stats

Thank you in advance when you decide to return to being a godsend to those of us who are not as skilled at surviving after the fateful crash :).

Till Rhodes is back, you could use this mod:

Quote from: Rhodes on November 20, 2013, 05:32:13 PM
Quote from: CmdrQuartz on November 20, 2013, 05:21:39 PM
Thank you! And now might I request this+turrets don't explode? I don't know why I didn't think of that sooner haha

Here you go: Nutrient Paste Gives +50 Happiness & Turrets Don't Explode Mod
While it doesn't do everything you asked for, the nutrient paste +50 is as close as I can find to not having to worry about loyalty.. (it skyrockets soon as they eat)

m0n4rch911

#130
Request  :)

Lvl 20 Stats
Improved Walls - I was wondering if you can turn off the maintenance for Walls. Fireproof.
Improved Phalanx Turret - Doesn't explode, +Health and Low Energy Requirements
Status Mod
Lots of Geysers
No Animals - If you can, just muffalo's
x5 Population
No Corpse

You rock man, very nice work your doing here. ^.^ Like a boss. ^.^
If you can make a software to easily tweak stats like these mods you made, that would be super. Thanks in advance for your Mods. Cheers  8)

why1do

#131
Quote from: m0n4rch911 on November 27, 2013, 02:09:19 PM
Request  :)

Lvl 20 Stats
Improved Walls - I was wondering if you can turn off the maintenance for Walls. Fireproof.
Improved Phalanx Turret - Doesn't explode, +Health and Low Energy Requirements
Status Mod
Lots of Geysers
No Animals - If you can, just muffalo's
x5 Population
No Corpse

You rock man, very nice work your doing here. ^.^ Like a boss. ^.^
If you can make a software to easily tweak stats like these mods you made, that would be super. Thanks in advance for your Mods. Cheers  8)

I could give you the mod i use "Assembly-CSharp.G3G3M2P4lvl20.dll" plus some maddness
+125 health for tough
+runner twice as fast
+op turret (50000 hp minigun 500power)
+fire proof doors(5 power)/hydroponics tables
+m24 range 100 accuracy 20 (snipe happy... or hell)
+wall health 1000
+door health 500
+hydroponics table health 1000
+sandbags health 1500
+minigun boosted for those that "spawn" them in
+others I did in the past few weeks but cant remember

Do we have spoilers?

Edit Hard storyteller 250% rampup!!
Edit Edit https://www.dropbox.com/s/ch252eokj05hx48/Assembly-CSharp.why1do.dll

killerx243

Quote from: Rhodes on November 21, 2013, 04:44:12 PM
Quote from: teph117 on November 21, 2013, 04:22:49 PM
does the population mod work with existing games? I still can't seem to get past 17 colonists it seems

Yes, it should work on existing games.
I've never verified that it actually does anything - I assume it's been working since people haven't said otherwise.

Its working I got well over 60 people, its at the point where I don't actually know anymore :O

m0n4rch911

Quote from: why1do on December 02, 2013, 09:37:49 PM
Quote from: m0n4rch911 on November 27, 2013, 02:09:19 PM
Request  :)

Lvl 20 Stats
Improved Walls - I was wondering if you can turn off the maintenance for Walls. Fireproof.
Improved Phalanx Turret - Doesn't explode, +Health and Low Energy Requirements
Status Mod
Lots of Geysers
No Animals - If you can, just muffalo's
x5 Population
No Corpse

You rock man, very nice work your doing here. ^.^ Like a boss. ^.^
If you can make a software to easily tweak stats like these mods you made, that would be super. Thanks in advance for your Mods. Cheers  8)

I could give you the mod i use "Assembly-CSharp.G3G3M2P4lvl20.dll" plus some maddness
+125 health for tough
+runner twice as fast
+op turret (50000 hp minigun 500power)
+fire proof doors(5 power)/hydroponics tables
+m24 range 100 accuracy 20 (snipe happy... or hell)
+wall health 1000
+door health 500
+hydroponics table health 1000
+sandbags health 1500
+minigun boosted for those that "spawn" them in
+others I did in the past few weeks but cant remember

Do we have spoilers?

Edit Hard storyteller 250% rampup!!
Edit Edit https://www.dropbox.com/s/ch252eokj05hx48/Assembly-CSharp.why1do.dll
I Love Madness. Thank you

why1do

Quote from: m0n4rch911 on December 03, 2013, 12:12:46 PM

I Love Madness. Thank you

if you want to see the minigun put this in your save... you may need to change position
      <Thing Class="Equipment">
         <Def>Gun_Minigun</Def>
         <ID>Gun_Minigun688648</ID>
         <Pos>(37, 0, 108)</Pos>
         <Health>100</Health>
      </Thing>