Most lucrative item?

Started by Geertje123, February 26, 2015, 06:28:47 AM

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Geertje123

I noticed that you can grow a lot of new things since the new update.
I used to grow cotton a lot and sell it. Are there any new items in-game that sell for more money, or are more lucrative to grow and sell?
I could try it out myself of course, but I'm curious if someone already took the time to look into it.

lusername

The most lucrative item I've found is human meat and skin. I have a psycho working pretty much around the clock to process all the meat that is hurled at me.

Geertje123

Okay, but if you would look at growable items. What item do you think is most lucrative then?

winnsanity

devils strand make a gigantic grow zone for it and make parkas out of it when its done growing.  It takes a while but your colonist will only need to plant and cut.

Listen1

I don't recall what raw material could be sold for 2.3 a unit, but potatoes go for 0,30 I believe and you can grow a bazilion without much trouble.

But if you have that many potatoes, I believe the bulk goods stop coming.

Geertje123

Quote from: winnsanity on February 26, 2015, 07:44:13 AM
devils strand make a gigantic grow zone for it and make parkas out of it when its done growing.  It takes a while but your colonist will only need to plant and cut.

The problem I experienced with this is that it is impossible for me to grow them. It takes a lot of days, and I always have a solar flare in that time. And since I grow them in hydroponics it's just one solar flare and all the plants are dead.

milon

I tried growing it in soil and it always gets blight.  (Suggestion: Mysterious Blight should cut current growth in half with a large amount of randomness, rather than outright killing everything.)

Boboid

Blights are odd... it's a bit off topic but they don't *always* affect all of your growing zones.

It may have something to do with distance, that blights happen over a certain area or affect a particular zone and its surrounding areas in a sort of contagious fashion.

I'd certainly like to know the exact mechanic behind them if anyone is willing to do the good ol' code shuffle.

Might do some ingame testing in the mean time using the dev tools.

--

As for the profitability of various grown things - Have a look at Wood and sculptures. In A9 the sell value of apparel (and weapons) was HALVED.

Unfortunately the time->profit conversion for sculptures is typically pretty lousy until skill gets quite high ( Which eventually eliminates crappy low quality sculptures entirely ) and it can be quite inconsistent.

But in terms of space and value generated per time, wood probably wins out overall.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

akiceabear

Quote(Suggestion: Mysterious Blight should cut current growth in half with a large amount of randomness, rather than outright killing everything.)

+1

Vexare

Quote from: akiceabear on February 26, 2015, 08:20:54 AM
Quote(Suggestion: Mysterious Blight should cut current growth in half with a large amount of randomness, rather than outright killing everything.)

+1

+2

MsMeiriona

Depending on the biome? Wood is an easy no work resource, if you're in a biome where growth is quick. Just having random trade beacons in areas where  there's natural growth and sending out woodcutters on regular intervals is a steady, if small, income.

Daemoneyes

Quote from: milon on February 26, 2015, 08:10:46 AM
I tried growing it in soil and it always gets blight.  (Suggestion: Mysterious Blight should cut current growth in half with a large amount of randomness, rather than outright killing everything.)

Devilstrand does not get effected by blight.
But yes, growing it on hydroponics is nearly impossible.


@Topic
For slave buy rush i sell Meat & Leather & Gold.

For start i usually craft cotton clothing as i need equip anyway and cotton grows really fast, devilstrand is to good to sell even if you have a lot, with the degradation you typically need more than you get anyway. I let them craft till i have 3 of each Parka or Duster, Tuque or Cowboyhat, Pant and T-shirt. And for dedicated selling an additional task for endless Parka crafting (i didnt check the new price tables, maybe something else is now efficienter)

Once i have an Artist with passion 2 or a high lvl Artist with passion 1, i free him from all duty and let him carve all day. Naturally it depends a lot on the map what you craft but stone blocks gives the highest benefit for the smallest cost. If you are on a map with few stone or dont have money to buy some you can do wood statues till he is lvl 14+ from that point on its better to buy stone blocks from merchant rather than continue using wood. Last game i had two artists which made (medium) stone statues worth ~6k per (1 to 16k).

Boboid

Quick correction to the wood/stone comparison.

Just using small sculptures as examples though this is true of all sculpture types with only minor variatons -

A Legendary wooden sculpture is worth 1535, takes 292 work to make.
A Legendary Marble sculpture is worth   6905, takes 1886 work to make.

The Marble sculpture is only worth 4.5x more than the Wood, but has taken 6.5x the work to create.


Basically IF you've got the wood on hand, wood is better.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Listen1

Quote from: Boboid on February 26, 2015, 09:05:56 PM
Basically IF you've got the wood on hand, wood is better.

Wood sculptures can be made almost daily if i'm not mistaken, and a stone one may take 4 - 5 days.

It's easier to do business with a huge quantity of itens then just 1 one them.

MsMeiriona

Also, if you can keep your alcoholic little brats from drinking it all before the traders get to you, beer is a good income.

Lock a teetotaler in the hops fridge with the brewing stand and a trade beacon, micromanaging through their production, then letting them out and locking the door behind them.

Maybe have an airlock so you can avoid accidental invasion.

Look, they go for the beer like ants to sugar.