Team Up - Making customizable mod, to allow special habilities

Started by soulkata, February 27, 2015, 09:36:43 AM

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soulkata

Hi, I am writing this post because I want to create tool mod, to give other modders the option to enhance their enemies with custom habilities... This habilities could be:
* An heal hability (That could be used for a Combat Medic, or a repair bot for mechanoids);
* An heal itself (That could be used for a Troll like monster, or mybe goo like monsters);
* An time invisibility (That could be used for a Rogue, or a special camoflage troops)
* An raise dead hability; (That could be user for a Necromancer, or a repair bot for mechanoids);
* An teleporter hability; (Any ideas ho doult use a teleport habilities?)
* An charger that run fast to close range; (Horse like monsters, or Motocycle)
* An mind control hover colonist; (Enchanters or Sirens)
* An spawn other creatures on dead; (For coocons; or hidra monsters)
* An dame itself hability; (For coocons; or zombies)
* Many more!

To use this habilities, the mod will require this mod, and in the thingDef of the pawn will be created custom tags, that define how and when each one will be used...

Right now, I want to know, if anyone would use the mod to create his own mods...

soulkata