Bandages

Started by Goldenpotatoes, February 28, 2015, 08:02:49 PM

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Goldenpotatoes

I understand that the ability to self-heal can be immensely OP in some cases, but when my entire colony falls apart because my only medic got bitten by a squirrel and proceeds to bleed out over it, then there's a problem here.

Let colonists make bandages out of cloth/other clothing with the crafting skill, leave the actual medicine to serious stuff (infections, broken/punctured organs).
Let there be 2 treatment options for wounds:

Bandaging - Colonists can bandage themselves/others to stop the bleeding. Infections can still occur depending on quality of bandage.
Medicine - Same as now

Maybe make a special kind of gauze that's crafted by combining bandages and herbal medicine as an advanced bandage that helps prevent infections?

Fruit loops

The guy who suggested the mood debuff for harvesting prisoner organs.

cultist

Good idea. I suggested something similar (field medics for healing outside a bed), but this is better, and ties into the different cloth types available. I think it should be dangerous though, carrying a high chance for infection. And obviously, you can't bandage a wounded organ, so only superficial wounds should be self-healable.