[A12d] RedistHeat - Vents/Ducts (Oct 12, v42b) Small heater fix

Started by Latta, March 01, 2015, 01:41:49 AM

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Yeah, I noted that before too. It seems to say it's supposed to, but it doesn't.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

AHare

I've got an industrial cooler installed for a walk-in freezer, but it almost never goes below 50f despite being set to 0f. I'm not sure if it's just not working or what, because the room is sealed and outside is only about 80. Any ideas?

Love the mod btw.

Florius

Quote from: AHare on September 07, 2015, 12:26:06 PM
I've got an industrial cooler installed for a walk-in freezer, but it almost never goes below 50f despite being set to 0f. I'm not sure if it's just not working or what, because the room is sealed and outside is only about 80. Any ideas?

Love the mod btw.

I already had a room with 2 industrial coolers and 2 heaters to keep the temperature set to 21 celsius, so it should always be 21 celsius in my colonists bedroom.

I just set both coolers to -69 celsius, but temperature only went up, and power state was low.
After some furher exploration:
http://puu.sh/k3bq5/3f9cd2f922.jpg
http://puu.sh/k3bqL/c0f2b913b0.jpg

It doesn't seem to work.  Any idea what I (we) are doing wrong? Especially since "working exhaust ports" is still at 0.

My bedrooms:
http://puu.sh/k3bxL/2b4417cacb.jpg
Power usage has gone to high, temperature dropped a little compared to other rooms:
http://puu.sh/k3bz5/0f373ca4f3.jpg

Let us know! :)

Toggle

Florius, you need to put a Exhaust port building attached to it, where all the heat goes. Also, I'm not sure if the big freezers can even use pipes, or heater, as there's no options on them for switching pipe levels, and they're basically larger versions that work better inside of placing 4 of em for when it's very cold or hot.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Florius

Quote from: Z0MBIE2 on September 07, 2015, 01:06:51 PM
Florius, you need to put a Exhaust port building attached to it, where all the heat goes. Also, I'm not sure if the big freezers can even use pipes, or heater, as there's no options on them for switching pipe levels, and they're basically larger versions that work better inside of placing 4 of em for when it's very cold or hot.

Indeed I just found out that you need a Exhaust port.
http://puu.sh/k3cqf/8ca146f629.jpg

EDIT:
Still the room temperature of several rooms are around 19 celsius, and I set them up for 21.
The net temperature is 19 celsius, so that might be it, but how do I increase the net temperature?

Latta

Quote from: Florius on September 07, 2015, 01:08:16 PM
Indeed I just found out that you need a Exhaust port.
http://puu.sh/k3cqf/8ca146f629.jpg
To clarify: The pipes to ind.cooler are redundant as ind.cooler is not part of duct buildings.

Quote from: AHare on September 07, 2015, 12:26:06 PM
I've got an industrial cooler installed for a walk-in freezer, but it almost never goes below 50f despite being set to 0f. I'm not sure if it's just not working or what, because the room is sealed and outside is only about 80. Any ideas?

Would you post your setup?

Edit:
Quote from: Falcon24 on September 07, 2015, 11:40:40 AM
I don't think the "Air Circulation" research unlocks anything. It appears the active vents and smart duct outlets are available from the beginning of a new colony. I looked at the defs, and didn't notice a research requirement for them.
Love the mod!
Quote from: Z0MBIE2 on September 07, 2015, 12:07:57 PM
Yeah, I noted that before too. It seems to say it's supposed to, but it doesn't.

Yes, that is useless now, I forgot to remove it. And removing it now might ruin existing colonies' research progress.

AHare

Quote from: Latta on September 07, 2015, 01:16:56 PM
Quote from: AHare on September 07, 2015, 12:26:06 PM
I've got an industrial cooler installed for a walk-in freezer, but it almost never goes below 50f despite being set to 0f. I'm not sure if it's just not working or what, because the room is sealed and outside is only about 80. Any ideas?

Would you post your setup?
http://i.imgur.com/toT0bFp.png
The temperature reading is for the inside of the freezer.

Did a quick test, and I figured out my problem. Active vents don't really work like I thought they do, so the one on the wall is putting way too much cool air from the freezer into the rest of the room instead of only a little when needed. So much for using that on hot days!

Toggle

Quote from: AHare on September 07, 2015, 04:20:28 PM
Did a quick test, and I figured out my problem. Active vents don't really work like I thought they do, so the one on the wall is putting way too much cool air from the freezer into the rest of the room instead of only a little when needed. So much for using that on hot days!

Yeah, the duct system is probably better for that.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Florius

Quote from: AHare on September 07, 2015, 04:20:28 PM
Quote from: Latta on September 07, 2015, 01:16:56 PM
Quote from: AHare on September 07, 2015, 12:26:06 PM
I've got an industrial cooler installed for a walk-in freezer, but it almost never goes below 50f despite being set to 0f. I'm not sure if it's just not working or what, because the room is sealed and outside is only about 80. Any ideas?

Would you post your setup?
http://i.imgur.com/toT0bFp.png
The temperature reading is for the inside of the freezer.

Did a quick test, and I figured out my problem. Active vents don't really work like I thought they do, so the one on the wall is putting way too much cool air from the freezer into the rest of the room instead of only a little when needed. So much for using that on hot days!

I already thought it was the active vent, because everything else looked good! What were you trying to do? Perhaps if you take a look at my setup it might give you an idea, because my rooms stayed nice on temperature, trough winter and summer!

Toggle

Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Florius


Latta

Active vent and smart duct outlet's temp spiking problem will hopefully be resolved next version.

Latta

Updated to v41.


Added small cooler and medium heater. While small coolers are more efficient in power-to-cooling capability compared to normal ones, medium heaters are not so great. But they do look better! And don't take any space.

Second addition is a reversed deconstruct designator, which was suggested by zenfur. It works same as core designator, except that it choose pipes and conduits first.


Third ones are graphical changes. I was able to load DDS files into game, and pre-generated mipmaps are certainly much better than stock one!

And for the last, RedistHeat now uses new license as of 41. It is not retroactive.

Edit: Forgot to fix active vent spiking problem, fixed and re-uploaded.

rsdworker

i like report the bug - i see two medium heaters in menu - that is wierd

Latta