Faction Triggers

Started by Alphanoob, March 01, 2015, 07:35:26 PM

Previous topic - Next topic

Alphanoob

I've been trying to think of ways to hold back certain factions from appearing until a triggering event. Like no Mechanoids showing up until you build an orbital relay. Is this something I could do with a dll? I'm assuming it's possible, but I'm not certain.

I have very little modding experience as it stands and have only been working with xml files up until now. Any mods that do something like this that I could use for reference?

mipen

I think to do this you would have to disable that faction from being spawned by the vanilla game, and instead write your own game events to spawn them in, and in this have a test to see if that specific event has fired yet

Alphanoob

Quote from: mipen on March 01, 2015, 09:17:59 PM
I think to do this you would have to disable that faction from being spawned by the vanilla game, and instead write your own game events to spawn them in, and in this have a test to see if that specific event has fired yet

I see. Well, at least I can look to mods that already add new factions for guidance. Thanks!