Colonist Therapist

Started by DarkThug, November 14, 2013, 05:01:59 AM

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DarkThug

Rimworld already has a task overview screen which is a HUGE improvement over DF. A task prioritize system is also a GREAT feature. It smooth out assigning job to each individual colonist. However I would like to ask for more information in this screen. Colonist's skills side by side with each task checkbox would be nice. So OI know who I should prioritize mining and to who growing. At very least, have them display in separate tab so I can check them all at once without the need to click them one by one.

Another tab for Military overview screen is also nice. So I will know to whom I should equip with new shiny R4 charge rifle. A button to draft and drop down list to assign them a weapon in this screen would be great as well.

Basicly, I am asking for Dwarf Therapist in Rimworld. 

Yes, I know it is not that big of deal when you play an intent game with a dozen of colonists in your colony. However a 10 man colony could benefit from this feature as well as 100( We will need sorting in this case though lol) which isn't too hard to implement IMHO.



PS. I am not sure if this is already suggested/on TODO list. Skimming through the forum yield me none. If it is already discussed I would appreciate a link. Thank you.

Nasikabatrachus

I would also suggest:

* A way to tell at a glance what job each colonist is doing at the moment.

* A way to forbid certain jobs (like repairing a structure or building that is near a gathering of raiders (did you know you can't forbid gibbet cages? I sure do!)) rather than repeatedly drafting colonists to make them stop.

This would save a lot of mucking about, and would help smooth out some of the not-exactly-problems-but-not-exactly-great aspects of the job sorting algorithms.

Also, be aware that you can currently see a colonist's aptitude for certain tasks by the lightness of each tick-box on the jobs screen. The box for a skill in which a colonist has high aptitude will have a very light shade of grey, whereas a low skill box will be a darker shade of gray. A very high skill will be highlighted in yellow. It's a very useful feature, but perhaps too subtle most of the time.

DarkThug

Now that you mention it. True, it is already there. It could use an improvement to make it more noticeable perhaps.
And colonist's current task would be very helpful indeed.