Narrow customization

Started by Somz, November 14, 2013, 07:30:14 AM

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Somz

So...Yeah. To "randomize" with specifics to some degree might be good and maybe (just maybe) I wouldn't get a 15 years old nymphomaniac women with murderous past,
but at least she's a cat lover...and a former addict...
(on which I laughed but it just won't do the trick, I want a miner!)

So, something to narrow down the randomization would be pretty good,
like an option to "search" for
more social / intellectual individuals,
individuals more capable of manual labour and such.
Also, removing the inconsistencies would be good as well,
meaning: I wouldn't get a soldier guy who's also an urbworld entrepreneur, incapable of social and caring stuff, with low pain threshold but at least emphatic (but incapable of caring?!),
or medieval slave who became a medieval lord (the stats neutralize each other)
who's dislexic,
or again a soldier and commissar, a gunslinger who's shy and missing a few fingers...
Right, so it's funny and I actually laughed a few times, but of course as I read the (possible) traits, I had my ideas of minions I'd like to order around, and this all random stuff did not help me out.
And of course I'm stubborn enough to click on the "random" button for an eternity util I get something close to what I originally figured out (that's around an hour / minion).

Summa summarum, some very little narrowization options would really come in handy in my opinion. :)
Consider it please,
thank you.
To beer or not to beer.
That is a laughable question.

Galileus

I would be happy with an ability to pick few parameters that won't be randomized. Name doesn't count :) Say you can pick class and one of pasts manually, but everything else is random. Or pick up +2 to selected skill and one perk, but everything else is randomized. Or maybe just lock one thing and one thing only, still better than no. Or maybe just customize first colonist (you "avatar" to get close to) and everything else is left to random? Or lock 4-5 values between all 3 colonists and leave everything else to randomness and these long sessions of <randomize> spamming, where you end up missing the one you actually wanted and realizing only after 15 more clicks on the button? Or maybe for every variable locked 2 other are hidden and you won't know what they are until you start the game?

Some sort of giving more customization while not giving up randomization would be nice :)

Somz

Quote from: Galileus on November 14, 2013, 07:43:38 AM
I would be happy with an ability to pick few parameters that won't be randomized. Name doesn't count :) Say you can pick class and one of pasts manually, but everything else is random. Or pick up +2 to selected skill and one perk, but everything else is randomized. Or maybe just lock one thing and one thing only, still better than no. Or maybe just customize first colonist (you "avatar" to get close to) and everything else is left to random? Or lock 4-5 values between all 3 colonists and leave everything else to randomness and these long sessions of <randomize> spamming, where you end up missing the one you actually wanted and realizing only after 15 more clicks on the button? Or maybe for every variable locked 2 other are hidden and you won't know what they are until you start the game?

Some sort of giving more customization while not giving up randomization would be nice :)

Yes, some randomization is nice of course.
You have good ideas, Locking values is good,
picking the past too (I will pick the one I want either way, it'd only save time).

Or maybe it should be more like "sectioned randomization"?
Seperatedly the character (age, name), the characters' past, and their traits?
that would save me around thousands of clicks... Maybe more. o_o
To beer or not to beer.
That is a laughable question.

Evul

Or fully customization at start, if you want. Have no problems with that. It would only get you more sad when a character dies. :P

todofwar

I say you get to specify as many traits as you like, the rest get randomized by default. Leaves lazier people like me the option to do nothing but randomize stuff, while giving that control to people who want it.

Rhodes

Off-topic, but I chuckled when I got someone that was Hemophobic and a Hemophiliac.  Odd combo there, buddy.

I would also like a bit less randomness - after all, do any of us really take the party it gives us?  I know I hit randomize like a million times to get the people I wanted (before I started save-editing and using mods).

Nukeman0

Quote from: Evul on November 16, 2013, 10:33:14 AM
Or fully customization at start, if you want. Have no problems with that. It would only get you more sad when a character dies. :P

true indeed. +1
Nukeman0