[1.1] Misc. Robots++

Started by alaestor, September 16, 2016, 12:08:58 AM

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shiftlessPagan

I tried all that out, the only active mods are misc robots, ++, hugslib and harmony. Installed a ship reactor, added a minified t5 hauling bot to test things out. Forced a pawn to install it, activated it and allowed the various scattered things and designated a stockpile. Nothing.

The only thing that happened was that I just constantly got a debug log popping up

RimWorld 1.1.2618 rev713
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

[HugsLib] version 8.0.1
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:InitializeController()
HugsLib.HugsLibController:EarlyInitialize()
HugsLib.Core.HugsLibMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Translation data for language English has 124 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:<DoPlayLoad>b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

[HugsLib] Quickstarter generating map with scenario: Crashlanded
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.Quickstart.QuickstartController:InitateMapGeneration()
HugsLib.Quickstart.Dialog_QuickstartSettings:MakeSelectScenarioButton(Listing_Standard, QuickstartSettings)
HugsLib.Quickstart.<>c__DisplayClass6_0:<DoWindowContents>b__1(Listing_Standard, Single)
HugsLib.Quickstart.Dialog_QuickstartSettings:MakeSubListing(Listing_Standard, Single, Single, Single, Single, Single, Action`2)
HugsLib.Quickstart.Dialog_QuickstartSettings:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Initializing new game with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - UnlimitedHugs.HugsLib
  - Haplo.Miscellaneous.Robots
  - Alaestor.MiscRobots.PlusPlus
Verse.Log:Message(String, Boolean)
Verse.Game:InitNewGame()
Verse.<>c:<Start>b__1_2()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Exception in Verse.AI.ThinkNode_PrioritySorter GetPriority: System.MissingFieldException: Field 'RimWorld.TimeAssignmentDefOf.Meditate' not found.
  at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x0006f] in <17f3abe3864447d2b91d037520a36fb6>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Canute

Look's like the robots got a problem to meditate :-)
But since you still play rimworld 1.1, i don't think you will have much luck to get this fixed.
If you are lucky and the mod author looks here (Last Active:   July 26, 2020, 12:40:22 PM) or maybe you create an issue at the github or when you got steam, at the mod discussion.

Or maybe advance to Rimworld 1.2

shiftlessPagan

Yeah maybe, I guess that's probably the problem.
I'll probably update before too long, my using the older version's caused some issues with mods before. I've mostly been using 1.1 because a few of my mods don't work in 1.2, but I'll probably get over that, lol.