[1.1] Rimsenal v1.5: beta edition

Started by rooki1, March 03, 2015, 11:54:10 PM

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What do you want to see in the next update?

Improvised equipments pack: Homemade pistol, pipe shotgun, scrap armor... and glorious Thunderstick!
34 (20.5%)
Xeno beasts pack: Is there anyone want to see a genetically modified cyber-raptor?
68 (41%)
Celestial pack: New faction pack. Adds new xeno human faction, the celestials.
64 (38.6%)

Total Members Voted: 166

Voting closed: September 02, 2015, 09:08:09 PM

Jessi

Your turrets deal no damage and hit nothing. They also fire big red squares.

Bug or installed wrong? I tried re-installing to no avail, which is a shame because I like having fixed emplacements and your hairpack works just fine.
A curious little creature...

rooki1

Quote from: fenrin49 on April 14, 2016, 01:40:38 AM
hmmmm i should like to propose maned flame thrower turret....
gota do some testing with this - its just the weapons so far?
also the gnasher is overpriced by a zero in steel.
huh dejavu :-)

Thank you for your advice! That's really helping!
Using slag as material is a really cool idea.
Here is the updated one.
https://www.dropbox.com/s/0pnne5efh4zj3ms/Rimsenal_Feral.zip?dl=0

rooki1



Rimsenal: Feral




So, who the ferals are? Think about savages living in the ruins of collapsed civilization. They had to sacrifice lots of things to survive; Technology, culture, history, and adobe all, their humanity.

They are the group of savages who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to not be one of them. Although usually not very powerful on their own, ferals are most often encountered in groups. With a random mix of scrap weapons, they can prove to be formidable opponents for the lonesome colony.



The Rimsenal: Feral adds new faction, the ferals. Aggressive and ruthless, ferals are formidable foe.

Check the manual(Google Docs)


Rimsenal - Feral (Alpha 13)
https://www.dropbox.com/s/0pnne5efh4zj3ms/Rimsenal_Feral.zip?dl=0
(15-04-2016 updated)

Kadrush

Are those a13 versions of the mods compatible with CR?

rooki1


Jessi

Are you working on a fix for the turrets?
A curious little creature...

rdz1122

hi Rooki1,

I love your mods, they are great.

I seem to have trouble when using the Storytellers; I pick each one (at Extreme usually), and typically no issue.  With this release, it seems as if the incidents are all blocked; I don't get any Infestations or Raids, and very few others.

Any ideas?

Pewpew

Sorry for a silly question here but is the Molten Cannon Artillery or meant for direct fire?

rooki1

#443
Quote from: Jessi on April 15, 2016, 12:00:24 PM
Are you working on a fix for the turrets?
It can be mod order problem. Did you installed core mod first?

Quote from: Pewpew on April 15, 2016, 06:39:15 PM
Sorry for a silly question here but is the Molten Cannon Artillery or meant for direct fire?
It's direct fire weapon.

Quote from: rdz1122 on April 15, 2016, 02:32:05 PM
hi Rooki1,

I love your mods, they are great.

I seem to have trouble when using the Storytellers; I pick each one (at Extreme usually), and typically no issue.  With this release, it seems as if the incidents are all blocked; I don't get any Infestations or Raids, and very few others.

Any ideas?
I fixed it a bit. Hope it working.
https://www.dropbox.com/s/m777y1oapkidl4y/Rimsenal_Storyteller.zip?dl=0

Jessi

#444
Quote from: rooki1 on April 15, 2016, 06:50:18 PM
Quote from: Jessi on April 15, 2016, 12:00:24 PM
Are you working on a fix for the turrets?
It can be mod order problem. Did you installed core mod first?

Is it mandatory? I thought they were seperate mod installs?
A curious little creature...

rooki1

Quote from: Jessi on April 15, 2016, 07:20:39 PM
Quote from: rooki1 on April 15, 2016, 06:50:18 PM
Quote from: Jessi on April 15, 2016, 12:00:24 PM
Are you working on a fix for the turrets?
It can be mod order problem. Did you installed core mod first?

Is it mandatory? I thought they were seperate mod installs?
Yes, it's not standalone mod. You need install core mod first.

bigbean009

#446
Quick question i don't know what i'm doing wrong but none of the mods are working. nothing is showing up no storytellers no weapons no new factions
the load order is as follows:
Core
Rimsernal-13
Rimsernal-Federation
Rimsernal-Feral
Rimsernal-Hair
Rimsernal-Security
Rimsernal-StoryTeller

Edit: fixed it. simple mistake on my end

Shadss

Is it possible to take the Feral pack, however have the entirety of the old versions of the mod? Truly I prefer the classic mod, as it adds more, and anything that adds more tech, weapons and armor interests me.

Madpizzaboy

does this mod works with rimfire mod?

sproutprinceps

I got some kind of error from the mod federation, I loaded the mods in this order:
1. Core
2. Rimsenal core mod
3. Rimsenal - Federation
And the game said it recover from mod or something, however, the core mod and feral work fine for me, any suggestion :?