[1.1] Rimsenal v1.5: beta edition

Started by rooki1, March 03, 2015, 11:54:10 PM

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What do you want to see in the next update?

Improvised equipments pack: Homemade pistol, pipe shotgun, scrap armor... and glorious Thunderstick!
34 (20.5%)
Xeno beasts pack: Is there anyone want to see a genetically modified cyber-raptor?
68 (41%)
Celestial pack: New faction pack. Adds new xeno human faction, the celestials.
64 (38.6%)

Total Members Voted: 166

Voting closed: September 02, 2015, 09:08:09 PM

rooki1

Quote from: Love on December 23, 2016, 01:34:37 AM
I'm curious about the misc balance tweaks, can you clarify? Does it make the new weapons less OP?

Some bug hunting, firerate adjustment, making time change, etc, etc.

«Temple»


hejz

#752
Hi every1 !

A16 problems :

- Ferals have no HP bar
- Ferals have no weapons, armor etc - eq
- Ferals have no relations
- When they spawn, they just rush
- When unconscious i can't inprison them

Maybe i need some additional mod to make it work properly ? I just use pathfinder mod.

Treason5240

Quote from: hejz on December 23, 2016, 02:18:31 PM
Hi every1 !

A16 problems :

- Ferals have no HP bar
- Ferals have no weapons, armor etc - eq
- Ferals have no relations
- When they spawn, they just rush
- When unconscious i can't inprison them

Maybe i need some additional mod to make it work properly ? I just use pathfinder mod.

Do you have the correct version?
Do you have the Core mod loading first before the other Rimsenal mods?
What other mods are you playing with?
Have you tried loading mods one at a time to test if there are any conflicts?

I ask because I'm using the latest version and I'm not experiencing any trouble with the Feral faction.

hejz

#754
Quote from: Treason5240 on December 23, 2016, 06:41:56 PM
Do you have the correct version?
Do you have the Core mod loading first before the other Rimsenal mods?
What other mods are you playing with?
Have you tried loading mods one at a time to test if there are any conflicts?

I ask because I'm using the latest version and I'm not experiencing any trouble with the Feral faction.

Sorry folks, my bad!

i just realized, that "Twisted" attacked - it's not a "person" thats why it does not have any eq o.O

I'm very sorry for trouble ;-)

rooki1



Working on next update.
It's time to light up vanilla charge shot technology.

f0xh0und696

#756
can i request a comp patch for this mod & combat realism if possible
i'll post this on the other mod too.

Ninjakitty66

Would love a CR patch agreeing with the post above, but you know, priorities! Don't want modders to work themselves to death, also nice work on the new set of weapons. They scream Haloish to me :P

StormySunrise

Quote from: f0xh0und696 on December 24, 2016, 05:15:37 AM
can i request a comp patch for this mod & combat realism if possible
i'll post this on the other mod too.

Im fairly sure CR patches are time consuming (creating ammo, designating ammo, adjusting weapon variables) so it might be a while before someone posts one.

Grishnerf

hoy great work like always, i have just a strange/small Problem, i cant smelt any weapons.  ???
only the feral weapon set is smeltable.
rimsenal and federation weapon sets are not in the smelter list.
dont know what could cause this. i just realized this as i saw my entire warehouse having only
crucible and aux weapons left.

playing a16 , latest Version
using mods:

                    <li>Core</li>
         <li>EdB Prepare Carefully</li>
           <li>Miscellaneous 'CORE'</li>
           <li>Misc. MapGenerator</li>
           <li>Misc. MapGen FactionBase</li>
         <li>AC-Enhanced Crafting [A16]</li>
         <li>AC-Smart Speed [A16]</li>
           <li>[FSF] Buildable Terrain A16</li>
           <li>Facial Stuff A16</li>
           <li>JTReplaceWalls</li>
           <li>Trading Spot</li>
           <li>Shutdown All</li>
           <li>Core Driller</li>
           <li>Recolor Stockpile</li>
           <li>Rimsenal - Rimhair</li>
           <li>Nackblad Inc Rimhair</li>
           <li>Spoons Hair Mod</li>
         <li>Rimsenal</li>
         <li>Rimsenal - Federation</li>
         <li>Rimsenal - Feral</li>
           <li>Prisoner Harvesting</li>
           <li>Increased Stack</li>
         <li>Medical Tab</li>
           <li>Tilled Soil</li>
         <li>Numbers</li>
           <li>Easy Kibble</li>
         <li>Expanded Prosthetics and Organ Engineering</li>
           <li>[T] MoreFloors</li>
         <li>Outfitter A16</li>


anyways great work!
(i just sell the weapons for now.)
Born in Toxic Fallout
Drop-Pod Escape Artist

rooki1

#760
v0.84 updated.

Core:
-Item making cost lowered.
-Weapon stats adjusted
-Charge weapons added
Federation
-Item making cost lowered.
-Weapon stats adjusted
-Smelt problem fixed.
Security pack
-Building cost lowered.
-Weapon stats adjusted

Hello everyone. After some tests and feedback, I concluded that it's time to adjust weapons major stats. Most of Rimsenal weapons are too expensive to build and break balance of vanilla weapon stats. To resolve this problem, I added some sort of "reference point" in mod. The charged-shot weapon series based on vanilla charge rifle.

As a reference point, these weapons have balanced stats compared with other rimsenal weapons. If you hard to choose which company specific tech to unlock, the vanilla charged-shot technology still can be a good choice.


Charge pistol: Charged-shot weapon designed to carry and fire with one hand.

Scatter charger: Charged-shot weapon that designed for use in close range gunfight.

Charge driver: Charged-shot technology based long range precision weapon.

Charge cannon: Charged-shot technology based heavy assault weapon.

EMP rifle: Directed electromagnetic pulse discharger. Used for neutralize advanced electronics.


Napple

Are there any plans to vat grow your own xenohumans.

rooki1

v0.841 updated.

Core:
Federation:
Feral:
- Sound volume adjusted. At last.

Grishnerf

#764
smelting Problem still in. only feral weapons in list.
is it just me with the problem and maybe 1 mod Messing up or do you accidentally switched the smelt- and destroy-weapon Bill Options?


smelting weapons (only feral)






destroying weapons (all fine)




Born in Toxic Fallout
Drop-Pod Escape Artist