[1.1] Rimsenal v1.5: beta edition

Started by rooki1, March 03, 2015, 11:54:10 PM

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What do you want to see in the next update?

Improvised equipments pack: Homemade pistol, pipe shotgun, scrap armor... and glorious Thunderstick!
34 (20.5%)
Xeno beasts pack: Is there anyone want to see a genetically modified cyber-raptor?
68 (41%)
Celestial pack: New faction pack. Adds new xeno human faction, the celestials.
64 (38.6%)

Total Members Voted: 166

Voting closed: September 02, 2015, 09:08:09 PM

whitebunny

Just want to thank you for all your efforts in making this game richer than it already is.
The weapons and enemies are very balanced, the hairs are amazing and the textures are at the least on par with what'd you'd expect from vanilla content.
Keeping this up to date even with unstable dev builds must be hard work too, props.

jorge5499

Hi, iam making a mod, for my use only, but maybe i could post it in the future, i would like to use some of your textures, i wont use them exactly as they are, and i would like to edit them, i think you could say iam basing my textures on the textures of this mod, i will give credits if you let me, well hope for an anwser, thanks and great mod

rooki1

Quote from: jorge5499 on May 14, 2017, 03:23:23 PM
Hi, iam making a mod, for my use only, but maybe i could post it in the future, i would like to use some of your textures, i wont use them exactly as they are, and i would like to edit them, i think you could say iam basing my textures on the textures of this mod, i will give credits if you let me, well hope for an anwser, thanks and great mod
You have my permission.

Joedox

Hello Rooki1,

I love your Mod!

I have a Bug with the new "SCAV bench", I can not make weapons and armor in this table. It is fed with wood.

I have a query, I translated your Mod in French. Would it be possible to add it in the official link?

@ +

rooki1

Quote from: Joedox on May 15, 2017, 04:41:19 AM
Hello Rooki1,

I love your Mod!

I have a Bug with the new "SCAV bench", I can not make weapons and armor in this table. It is fed with wood.

I have a query, I translated your Mod in French. Would it be possible to add it in the official link?

@ +

Thank you for notice me. And for translation, I can add your link.


rooki1

v1.02: Update Avalanche Edition

Core:
- Yunwha Precision's new weapon, vector shot added.
- Yunwha Precision's damage type was changed to new Shredder type. Shredder type deals more pain and bleeding damage.
- Weapons movement penalty stats were adjusted.
- Greydale Jaguar grenade launcher was changed to multi launcher. This weapon can deal with various situations by changing its setting.
- Jotun Interstellar's new armor, "Varg" fire support armor added.
- Tisiphone Enterprise's new armor, "Alecto" hazard carapace added.

Vanilla:
- Anti-material rifle, repeating rifle, automatic rifle added.
- Scatter charger range was shortened to 12.

Security:
- Shard sentry's damage type was changed to Shredder type.

Feral:
- Ogron hellmaker's cluster cannon was removed.
- Dual machine gun, the new weapon for hellmaker added.
- Rivet cannon and scatter cannon art update.
- Feral exosuit art update.
- New enemy, Shriker added.
- Feral table temporarily removed(for technical problem)

Federation:
- Pawn's combat power stats were adjusted.



"Nuri" Vector shot:
"NuRi(Hail)" vector shot is a weapon for urban warfare, shots guided system integrated smart bolts. With an aid of multi-spectral scanners, NuRi can aim at targets hidden in cover. While ignoring wall is a really strong feature, however, because of extremely short range, NuRi's function is limited to an assault specialist weapon.



"Jaguar" Multi launcher:
One of the most versatile fire support weapons, the "Jaguar" multi launcher is a reliable and effective fire support weapon. With a simple manipulation, if you have appropriate tools, you can change its setting.
 
Frag: Basic setting of the multi launcher. Low damage, affects large area.
Buckshot: Cloce quater combat setting. Fires multiple bucks at once.
Incendiary: Deals flame damage and sets target on fire.
Smoke: Deals no damage. Provide smoke screen on target area.



"Varg" Fire support armor:
If you need a walking turret, call the "Varg" fire support armor. Rapid reloading system, additional ammo container, built in fire control system, everything of the Varg focused on fire support. In return, the Varg is very vulnerable to close combat.



"Alecto" Hazard carapace:
The "Alecto" hazard carapace is designed to carry out mission even in the worst environment. In extreme cold area, in a heat wave, and even in radioactive wasteland, Tisiphone hunters can continue their endless hunting.



Anti-material rifle:
Usually referred to as a "can opener" in the rimworlds, the anti-material rifle is a large-caliber, heavy sniper rifle designed for use against heavily armored target.




Repeating rifle:
Archaic design even in the rimworld standard, the repeating rifle is popular among muffalo herders. Medium range, quick firing weapon.



Automatic rifle:
Heavy, automatic support weapon. While it has a slower fire rate than LMG, its large calibre bullet guarantees impressive firepower.


Omnicide

#937
How would one make this newest update A16 compatible? Primarily how to add the new weapons and armor.

(Also, I just wanted to use my first post to say, this is most definitely my favorite Rimworld mod. Everything about it is amazing, the art style, the attention to balance, the purely unique universe and lore. Top notch on all fronts.)

Joedox

#938
Hello,

For the object "JinCheon" Nerve suit: it lacks a 0 to make it (30 steel and not 3 steel).
For the object "JanYeong" Drop suit: it lacks a 0 to make it (50 steel and not 5 steel).

@ +

rooki1

Quote from: Joedox on May 17, 2017, 04:52:11 PM
Hello,

For the object "JinCheon" Nerve suit: it lacks a 0 to make it (30 steel and not 3 steel).
For the object "JanYeong" Drop suit: it lacks a 0 to make it (50 steel and not 5 steel).

@ +

Fixed. Really thank you for notice it.

Quote from: Omnicide on May 17, 2017, 10:26:38 AM
How would one make this newest update A16 compatible? Primarily how to add the new weapons and armor.

(Also, I just wanted to use my first post to say, this is most definitely my favorite Rimworld mod. Everything about it is amazing, the art style, the attention to balance, the purely unique universe and lore. Top notch on all fronts.)

Sorry but there is no plan to implant new stuff to old version.

Joedox

Hello,

Is it possible to add the following lines so that recycling clothes gives resources.

For Feral (ThingDefs\Apparel_Feral.xml):
Apparel_PatchedShirt; Apparel_HuskerHood; Apparel_SkulkerHood; Apparel_ThumperHood; Apparel_GrinderHelmet; Apparel_ScorcherHelmet
     <CostList>
       <Steel>40</Steel>
     </ CostList>
This will give 10 steel when recycled.

For the Federation (ThingDefs\Apparel_AD.xml):
FedSuit
     <CostList>
       <Foerum>20</ Foerum>
     </CostList>
This will give 5 foerum when recycled.

@ +

rooki1


v1.03: Stabby Ferals Edition

Misc:
- Federation jumpsuit and feral hoods are recyclable(Thank you Joedox).

Feral:
- Weapon art update
- Melee damage has been added to the feral firearms.
- Feral weapons stats has been readjusted.

Love

Could you please place your research stuff in its own tab similar to cuproPanda's mods?


kaptain_kavern


Dropskiler

Oh.....simply marvelous. Will security pack get the same treatment?