[1.1] Rimsenal v1.5: beta edition

Started by rooki1, March 03, 2015, 11:54:10 PM

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What do you want to see in the next update?

Improvised equipments pack: Homemade pistol, pipe shotgun, scrap armor... and glorious Thunderstick!
34 (20.5%)
Xeno beasts pack: Is there anyone want to see a genetically modified cyber-raptor?
68 (41%)
Celestial pack: New faction pack. Adds new xeno human faction, the celestials.
64 (38.6%)

Total Members Voted: 166

Voting closed: September 02, 2015, 09:08:09 PM

VeeCee

Quote from: RantingRavager on November 30, 2017, 01:47:17 AM
Hi, I have a non-steam version of rimworld and have enjoyed this mod immensely, but I seem to have a problem regarding melee weapons.  It doesn't seem like any of the melee weapons from this mod are capable of gaining a quality.  For example, none of the Hammers, Vibroblades, or Torch Swords have any qualities while longswords can either be shoddy or Legendary.  Is there any way to fix this?

Go into Mods\Rimsenal\Defs\ThingDefs and open WeaponsRSMelee.xml. Change each
<ThingDef ParentName="BaseMeleeWeapon_Sharp"> to <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">.
Do the same for the hammer, add the _Quality to the end of Blunt.

Hope this helps!

sevrun

Quick question...  Is this compatible with Combat Extended?

Canute

No CE patch was made so far, or at last not at the forum, no clue about steam.

SpaceDorf

Quote from: sevrun on December 17, 2017, 03:03:49 PM
Quick question...  Is this compatible with Combat Extended?

I have to admit I started to miss these questions
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

sevrun

Quote from: Canute on December 17, 2017, 04:11:11 PM
No CE patch was made so far, or at last not at the forum, no clue about steam.

Bummer...  It's a nice stack of mods, adds some interesting tweaks to the game.

WereCat88

Are some weapons supposed to not have quality? (Federation and some other ones)
I am The Primal Mammelon

gurrenlemfox

some melee weapon like vibrosword doesn't show up in simplesidearm UI ? but the guns and the grenade show up just fine , is it intentional ?

Muffalo Wool

Nobody's yet mentioned that ferals can now be reasoned with. This means they'll initiate peace talks, quests etc. They don't have caravans though and the visitors are bugged as they don't spawn anyone. Also, "travelers passing by" event will only spawn twisted.

SpaceDorf

Quote from: gurrenlemfox on December 25, 2017, 09:54:00 AM
some melee weapon like vibrosword doesn't show up in simplesidearm UI ? but the guns and the grenade show up just fine , is it intentional ?

This has to do with the melee weapon quality tag mentioned on one of the last pages.

I think the firearms may have the same issue.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

balabubabuba

Quote from: SpaceDorf on December 25, 2017, 12:25:50 PM
Quote from: gurrenlemfox on December 25, 2017, 09:54:00 AM
some melee weapon like vibrosword doesn't show up in simplesidearm UI ? but the guns and the grenade show up just fine , is it intentional ?

This has to do with the melee weapon quality tag mentioned on one of the last pages.

I think the firearms may have the same issue.

You're right about the firearms from Federation, they don't have any quality attached.
Can you guide me how to edit the xml to add those quality?

Thanks, sorry for bad english not my mother language :P
:D

SpaceDorf

Quote from: VeeCee on December 16, 2017, 10:19:48 PM
Quote from: RantingRavager on November 30, 2017, 01:47:17 AM
Hi, I have a non-steam version of rimworld and have enjoyed this mod immensely, but I seem to have a problem regarding melee weapons.  It doesn't seem like any of the melee weapons from this mod are capable of gaining a quality.  For example, none of the Hammers, Vibroblades, or Torch Swords have any qualities while longswords can either be shoddy or Legendary.  Is there any way to fix this?

Go into Mods\Rimsenal\Defs\ThingDefs and open WeaponsRSMelee.xml. Change each
<ThingDef ParentName="BaseMeleeWeapon_Sharp"> to <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">.
Do the same for the hammer, add the _Quality to the end of Blunt.

Hope this helps!

This for ranged weapins
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

Ohh thanks,
this works wonder on the vanilla clubs too.
I don't know if that was a bug or wanted feature, but it annoy me that clubs didn't got quality. I don't know why they add these thingdef without quality.

SpaceDorf

Maybe an oversight and Ludeon did forget to asd this.

I have not updated all rimsenal weapons yet.. it might be a good idea to check every weapons mod for the addition.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

CrimsonPhalanx

#1108
Is it just me or are injuries caused by yunhwa weapons untendable?

EDIT: I compared the file with the injuries from the core and found that it was missing the <tendable>true</tendable> tag

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker