[1.1] Rimsenal v1.5: beta edition

Started by rooki1, March 03, 2015, 11:54:10 PM

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What do you want to see in the next update?

Improvised equipments pack: Homemade pistol, pipe shotgun, scrap armor... and glorious Thunderstick!
34 (20.5%)
Xeno beasts pack: Is there anyone want to see a genetically modified cyber-raptor?
68 (41%)
Celestial pack: New faction pack. Adds new xeno human faction, the celestials.
64 (38.6%)

Total Members Voted: 166

Voting closed: September 02, 2015, 09:08:09 PM

Call me Arty

Quote from: Pio on August 24, 2018, 07:40:46 AM
Wow, actually the old Federation Sprites look far better than the present ones.

I'm of two minds about them. The ones we have now definitely look way more unique than a lot of the other sci-fi armor mods, but the bions look too organic and the humans look to robotic. You can still tell where the arms and necks are on the old models. If we don't get the old models or xeno beasts (I wanted celestials, you asshats), then I'd appreciate a retouch of the current models similar to the Greydale sidearms (July 2, 2018: Page 80). Rimsenal's got a good, consistent art style, I just don't think it's too consistent with Rimworld's.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

kurus

Quote from: WizarDoge on July 31, 2018, 10:19:54 AM
I got this error when my colonist finished making anti material rifle (feral). He finished it but there isnt any anti material rifles and he started crafting it again?
JobDriver threw exception in initAction for pawn Cougar driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_784273) A=Thing_FeralTable127136 B=Thing_UnfinishedGun127291 C=(134, 0, 217)) lastJobGiver=RimWorld.JobGiver_Work
System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.GenRecipe.PostProcessProduct (Verse.Thing product, Verse.RecipeDef recipeDef, Verse.Pawn worker) [0x00058] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenRecipe.cs:132
  at Verse.GenRecipe+<MakeRecipeProducts>c__Iterator0.MoveNext () [0x0027e] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenRecipe.cs:81
  at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128
  at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65
  at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x000a7] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:205
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00214] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:455
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobUtility.cs:22)
Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:459)
Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:363)
Verse.AI.<DoRecipeWork>c__AnonStorey1:<>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:154)
Verse.AI.JobDriver:DriverTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:344)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:541)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)

Same problem here.

Rimworld B19.2006

rooki1

#1202
Rimsenal v1.3: Back to the storm edition

Core:
Vanilla:
Hair:
- 0.19 Update

- The accuracy penalty of the nervsuit has been changed to pain threshold penalty.

- Maximize the concept of Jotun and YunHwa.

-Shard pistols nerfed. Suppressor cannon buffed.

-Convert the mechanism of the tisipone storm cannon. The projectile now explodes after a period of time.

-GD pioneer helmets has pain damper instead of targeting system.

DukeWillWin

Oh god please update Feral so I can become a real raider faction.

Call me Arty

Like the changes. Is there a reason for Core Vanilla Hair at the top of your posts btw? Doesn't seem like you put anything after them.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Draike

its just me or the feral pack doesn´t appears in 0.19 version?

XeoNovaDan

Melee was pretty extensively rebalanced in B19, so the melee verbs for all weapons should probably be updated. Cooldowns were normalised to 1.5/2/2.6s depending on if the attack is fast/medium/slow, and overall DPS was increased by like 10% for melee weapons and decreased somewhat for ranged weapons.

bigheadzach

Getting an error for the Vanilla pack regarding a missing sound file for the AMRifle - in the Dropbox version the file is an mp3 so I'm thinking either it should be an OGG or you've added some code somewhere that allows it to look for mp3's?

XeoNovaDan

Another thing I've noticed is that the compound bow in EVP uses the greatbow's projectile instead of its own. Oversight maybe?

Kriyppler

I figured out how to convert my multi launcher to shoot buckshot but is there any way I can convert it back? Unless I'm missing something, everything to do with the multi launcher in the work bench requires a GD multi Launcher, not a GD smoke launcher, or a buck shot launcher, so it's correct to assume that once you've converted it, you can't unconvert it?

rooki1

Rimsenal v1.31: Murder Diversificated edition

Core:
- Resource and time for making rimsenal equiptment adjusted.
Vanilla:
- Required technology for compound bow changed
Federation:
- 0.19 updated
Feral:
- 0.19 updated
Security:
- 0.19 updated
- missile launcher added



And a lots of small changes.

itachixhate

#1211
im having issues with getting the factions to  spawn on planet or to attack, my log is mush to big to post (over 20000 characters in the log)
but i says for almost every faction and pawn in each faction ,


XML error: <backstoryCategories><li>Raider</li></backstoryCategories> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Feral</defName><label>feral clan</label><description>So who are the ferals? Think about all the people living in the ruins of collapsed civilization. They've had to sacrifice lots of things to survive: Technology, culture, history, and above all, their humanity.

They are the groups of savages who pillage, plunder, murder, or otherwise ruin the days of anyone unfortunate enough to not be one of them. Although usually not very powerful on their own, ferals are most often encountered in groups. With a random mix of scrap weapons and makeshift firearms, they can prove to be formidable opponents for a lonesome colony.</description><pawnSingular>feral</pawnSingular><pawnsPlural>ferals</pawnsPlural><listOrderPriority>37</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>tyrant</leaderTitle><expandingIconTexture>Things/FeralIcon</expandingIconTexture><colorSpectrum><li>(0.35, 0.35, 0.0)</li><li>(0.4, 0.2, 0.0)</li></colorSpectrum><permanentEnemy>true</permanentEnemy><factionNameMaker>NamerFeralBase</factionNameMaker><settlementNameMaker>NamerFeralBase</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategories><li>Raider</li></backstoryCategories><geneticVariance>0.5</geneticVariance><hairTags><li>Rural</li><li>Punk</li></hairTags><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><!-- Normal fights, ranged with melee mix-ins --><kindDef>Combat</kindDef><commonality>100</commonality><options><FeralHusker>15</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>10</FeralGrinder><FeralScorcher>2</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>1</FeralThumper><FeralLeader>1</FeralLeader><FeralSkullBuster>5</FeralSkullBuster><FeralManiac>5</FeralManiac><FeralGutcher>5</FeralGutcher><FeralOgrenaut>5</FeralOgrenaut><FeralHellmaker>1</FeralHellmaker></options></li><li><!-- Normal fights, melee-only --><kindDef>Combat</kindDef><commonality>30</commonality><options><FeralSkulker>5</FeralSkulker><FeralHellmaker>1</FeralHellmaker><FeralRazortooth>1</FeralRazortooth></options></li><li><!-- Normal fights, ranged only --><kindDef>Combat</kindDef><commonality>20</commonality><options><FeralScorcher>2</FeralScorcher><FeralGrinder>10</FeralGrinder><FeralManiac>10</FeralManiac><FeralRazortooth>5</FeralRazortooth><FeralGutcher>5</FeralGutcher></options></li><li><!-- Base defense, mainly ranged with melee mix-ins --><kindDef>Settlement</kindDef><options><Thrasher>3</Thrasher><Pirate>10</Pirate><Grenadier_Destructive>2</Grenadier_Destructive><FeralHusker>20</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>5</FeralGrinder><FeralScorcher>3</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>3</FeralThumper><FeralLeader>1</FeralLeader><FeralManiac>5</FeralManiac><FeralSkulker>2</FeralSkulker><FeralSkullBuster>2</FeralSkullBuster></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

XML error: <backstoryCategories><li>Raider</li></backstoryCategories> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralHusker</defName><label>husker</label><race>Human</race><combatPower>45</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategories><li>Raider</li></backstoryCategories><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_HuskerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>500</min><max>1200</max></apparelMoney><weaponMoney><min>400</min><max>700</max></weaponMoney><weaponTags><li>FeralPistol</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHand

Config error in FeralSkulker: Humanlike needs backstoryCategory.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:233)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)


also rimsenal are the only set of mods that add factions that i have installed , i do have a number of Qol mods added but i dont believe they would stop the factions from spawning on world gen

Mods: Science Never Stops, Bulk Stone Cutting, Defensive Positions, Dinosauria, EdB Prepare Carefully, ExpandedProsthetics&OrganEngineering,
Faction Discovery, Feed the Colonists, Glittertech, MadSkills, Quality Builder, Tilled Soil, Rimatomics, AND all the rimsenal mods



bigheadzach

Are these updated on Dropbox as well as via Steam?

rawrfisher

Quote from: itachixhate on September 14, 2018, 11:34:13 AM
im having issues with getting the factions to  spawn on planet or to attack, my log is mush to big to post (over 20000 characters in the log)
but i says for almost every faction and pawn in each faction ,


XML error: <backstoryCategories><li>Raider</li></backstoryCategories> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Feral</defName><label>feral clan</label><description>So who are the ferals? Think about all the people living in the ruins of collapsed civilization. They've had to sacrifice lots of things to survive: Technology, culture, history, and above all, their humanity.

They are the groups of savages who pillage, plunder, murder, or otherwise ruin the days of anyone unfortunate enough to not be one of them. Although usually not very powerful on their own, ferals are most often encountered in groups. With a random mix of scrap weapons and makeshift firearms, they can prove to be formidable opponents for a lonesome colony.</description><pawnSingular>feral</pawnSingular><pawnsPlural>ferals</pawnsPlural><listOrderPriority>37</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>tyrant</leaderTitle><expandingIconTexture>Things/FeralIcon</expandingIconTexture><colorSpectrum><li>(0.35, 0.35, 0.0)</li><li>(0.4, 0.2, 0.0)</li></colorSpectrum><permanentEnemy>true</permanentEnemy><factionNameMaker>NamerFeralBase</factionNameMaker><settlementNameMaker>NamerFeralBase</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategories><li>Raider</li></backstoryCategories><geneticVariance>0.5</geneticVariance><hairTags><li>Rural</li><li>Punk</li></hairTags><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><!-- Normal fights, ranged with melee mix-ins --><kindDef>Combat</kindDef><commonality>100</commonality><options><FeralHusker>15</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>10</FeralGrinder><FeralScorcher>2</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>1</FeralThumper><FeralLeader>1</FeralLeader><FeralSkullBuster>5</FeralSkullBuster><FeralManiac>5</FeralManiac><FeralGutcher>5</FeralGutcher><FeralOgrenaut>5</FeralOgrenaut><FeralHellmaker>1</FeralHellmaker></options></li><li><!-- Normal fights, melee-only --><kindDef>Combat</kindDef><commonality>30</commonality><options><FeralSkulker>5</FeralSkulker><FeralHellmaker>1</FeralHellmaker><FeralRazortooth>1</FeralRazortooth></options></li><li><!-- Normal fights, ranged only --><kindDef>Combat</kindDef><commonality>20</commonality><options><FeralScorcher>2</FeralScorcher><FeralGrinder>10</FeralGrinder><FeralManiac>10</FeralManiac><FeralRazortooth>5</FeralRazortooth><FeralGutcher>5</FeralGutcher></options></li><li><!-- Base defense, mainly ranged with melee mix-ins --><kindDef>Settlement</kindDef><options><Thrasher>3</Thrasher><Pirate>10</Pirate><Grenadier_Destructive>2</Grenadier_Destructive><FeralHusker>20</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>5</FeralGrinder><FeralScorcher>3</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>3</FeralThumper><FeralLeader>1</FeralLeader><FeralManiac>5</FeralManiac><FeralSkulker>2</FeralSkulker><FeralSkullBuster>2</FeralSkullBuster></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

XML error: <backstoryCategories><li>Raider</li></backstoryCategories> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralHusker</defName><label>husker</label><race>Human</race><combatPower>45</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategories><li>Raider</li></backstoryCategories><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_HuskerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>500</min><max>1200</max></apparelMoney><weaponMoney><min>400</min><max>700</max></weaponMoney><weaponTags><li>FeralPistol</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHand

Config error in FeralSkulker: Humanlike needs backstoryCategory.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:233)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)


also rimsenal are the only set of mods that add factions that i have installed , i do have a number of Qol mods added but i dont believe they would stop the factions from spawning on world gen

Mods: Science Never Stops, Bulk Stone Cutting, Defensive Positions, Dinosauria, EdB Prepare Carefully, ExpandedProsthetics&OrganEngineering,
Faction Discovery, Feed the Colonists, Glittertech, MadSkills, Quality Builder, Tilled Soil, Rimatomics, AND all the rimsenal mods

If you can provide an output log it would help.
The backstory thing was due to a change in vanilla backstory catagories.
Professional jerk
Want something broken let me know

itachixhate

Quote from: rawrfisher on September 16, 2018, 04:58:23 PM
Quote from: itachixhate on September 14, 2018, 11:34:13 AM
im having issues with getting the factions to  spawn on planet or to attack, my log is mush to big to post (over 20000 characters in the log)
but i says for almost every faction and pawn in each faction ,


XML error: <backstoryCategories><li>Raider</li></backstoryCategories> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Feral</defName><label>feral clan</label><description>So who are the ferals? Think about all the people living in the ruins of collapsed civilization. They've had to sacrifice lots of things to survive: Technology, culture, history, and above all, their humanity.

They are the groups of savages who pillage, plunder, murder, or otherwise ruin the days of anyone unfortunate enough to not be one of them. Although usually not very powerful on their own, ferals are most often encountered in groups. With a random mix of scrap weapons and makeshift firearms, they can prove to be formidable opponents for a lonesome colony.</description><pawnSingular>feral</pawnSingular><pawnsPlural>ferals</pawnsPlural><listOrderPriority>37</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>tyrant</leaderTitle><expandingIconTexture>Things/FeralIcon</expandingIconTexture><colorSpectrum><li>(0.35, 0.35, 0.0)</li><li>(0.4, 0.2, 0.0)</li></colorSpectrum><permanentEnemy>true</permanentEnemy><factionNameMaker>NamerFeralBase</factionNameMaker><settlementNameMaker>NamerFeralBase</settlementNameMaker><techLevel>Industrial</techLevel><backstoryCategories><li>Raider</li></backstoryCategories><geneticVariance>0.5</geneticVariance><hairTags><li>Rural</li><li>Punk</li></hairTags><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 50)</li><li>(700, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><!-- Normal fights, ranged with melee mix-ins --><kindDef>Combat</kindDef><commonality>100</commonality><options><FeralHusker>15</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>10</FeralGrinder><FeralScorcher>2</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>1</FeralThumper><FeralLeader>1</FeralLeader><FeralSkullBuster>5</FeralSkullBuster><FeralManiac>5</FeralManiac><FeralGutcher>5</FeralGutcher><FeralOgrenaut>5</FeralOgrenaut><FeralHellmaker>1</FeralHellmaker></options></li><li><!-- Normal fights, melee-only --><kindDef>Combat</kindDef><commonality>30</commonality><options><FeralSkulker>5</FeralSkulker><FeralHellmaker>1</FeralHellmaker><FeralRazortooth>1</FeralRazortooth></options></li><li><!-- Normal fights, ranged only --><kindDef>Combat</kindDef><commonality>20</commonality><options><FeralScorcher>2</FeralScorcher><FeralGrinder>10</FeralGrinder><FeralManiac>10</FeralManiac><FeralRazortooth>5</FeralRazortooth><FeralGutcher>5</FeralGutcher></options></li><li><!-- Base defense, mainly ranged with melee mix-ins --><kindDef>Settlement</kindDef><options><Thrasher>3</Thrasher><Pirate>10</Pirate><Grenadier_Destructive>2</Grenadier_Destructive><FeralHusker>20</FeralHusker><FeralMangler>20</FeralMangler><FeralGrinder>5</FeralGrinder><FeralScorcher>3</FeralScorcher><FeralBoomer>2</FeralBoomer><FeralThumper>3</FeralThumper><FeralLeader>1</FeralLeader><FeralManiac>5</FeralManiac><FeralSkulker>2</FeralSkulker><FeralSkullBuster>2</FeralSkullBuster></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath></FactionDef>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

XML error: <backstoryCategories><li>Raider</li></backstoryCategories> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FeralHusker</defName><label>husker</label><race>Human</race><combatPower>45</combatPower><defaultFactionType>Feral</defaultFactionType><baseRecruitDifficulty>0.80</baseRecruitDifficulty><backstoryCategories><li>Raider</li></backstoryCategories><invNutrition>3</invNutrition><itemQuality>Normal</itemQuality><backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality><maxGenerationAge>58</maxGenerationAge><gearHealthRange><min>0.7</min><max>2.3</max></gearHealthRange><apparelTags><li>IndustrialBasic</li><li>IndustrialAdvanced</li><li>IndustrialMilitaryBasic</li></apparelTags><apparelRequired><li>Apparel_PatchedShirt</li><li>Apparel_HuskerHood</li></apparelRequired><apparelAllowHeadgearChance>0.1</apparelAllowHeadgearChance><apparelMoney><min>500</min><max>1200</max></apparelMoney><weaponMoney><min>400</min><max>700</max></weaponMoney><weaponTags><li>FeralPistol</li></weaponTags><techHediffsMoney><min>1000</min><max>1500</max></techHediffsMoney><techHediffsTags><li>Advanced</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><inventoryOptions><skipChance>0.8</skipChance><subOptionsChooseOne><li><thingDef>Silver</thingDef><countRange><min>50</min><max>200</max></countRange></li><li><thingDef>MedicineIndustrial</thingDef><countRange><min>1</min><max>1</max></countRange></li></subOptionsChooseOne></inventoryOptions></PawnKindDef>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHand

Config error in FeralSkulker: Humanlike needs backstoryCategory.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:233)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)


also rimsenal are the only set of mods that add factions that i have installed , i do have a number of Qol mods added but i dont believe they would stop the factions from spawning on world gen

Mods: Science Never Stops, Bulk Stone Cutting, Defensive Positions, Dinosauria, EdB Prepare Carefully, ExpandedProsthetics&OrganEngineering,
Faction Discovery, Feed the Colonists, Glittertech, MadSkills, Quality Builder, Tilled Soil, Rimatomics, AND all the rimsenal mods

If you can provide an output log it would help.
The backstory thing was due to a change in vanilla backstory catagories.

as i stated the log was to big to post is there another way to post a log of that size for you? / also im updating the mods currently to see if that helps