[A12d] [MODLIST] Latta's small mods : NCP 10b

Started by Latta, March 04, 2015, 10:06:41 AM

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Selonianth

I run Windows so that's not a problem, I'll have a debug log for you when I get home.

... I didn't have CCL installed, wasn't aware I needed it, I'm a bit new. I'll install that when I get home as well.

Selonianth

Installed CCL, didn't make NCP work. Still has no items in the interface.

Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.5598]
    Renderer: NVIDIA GeForce GT 620
    Vendor:   NVIDIA
    VRAM:     973 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\RimWorld914Win\RimWorld914Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\RimWorld914Win\RimWorld914Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\RimWorld914Win\RimWorld914Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\RimWorld914Win\RimWorld914Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\RimWorld914Win\RimWorld914Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.085 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 3200x900 at 0,0
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\System.dll (this message is harmless)
RimWorld 0.12.914 rev777

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: data-0ADD7308 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0ADD7308.dll
Non platform assembly: data-0B058058 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B058058.dll
Non platform assembly: data-0B138840 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B138840.dll
Non platform assembly: data-0B175270 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B175270.dll
Non platform assembly: data-0B17B988 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B17B988.dll
Non platform assembly: data-0B17EB90 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B17EB90.dll
Initialized the EdB Prepare Carefully mod

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0B1B7298 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B1B7298.dll
Initialized EdB Interface.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0B206DC0 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B206DC0.dll
Non platform assembly: data-0B20F750 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B20F750.dll
Non platform assembly: data-0B2164D8 (this message is harmless)
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Non platform assembly: data-0B229FE8 (this message is harmless)
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Non platform assembly: data-0B264168 (this message is harmless)
Fallback handler could not load library D:/RimWorld914Win/RimWorld914Win_Data/Mono/data-0B264168.dll
Community Core Library v0.12.3

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Community Core Library :: Injected Specials

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: LT-NoCleaningPlease :: Injected Specials

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: LT-NoCleaningPlease :: Injected Designators

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Help System :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0F016E38 (this message is harmless)
Non platform assembly: data-0F0B9010 (this message is harmless)
Non platform assembly: data-0F158038 (this message is harmless)
Non platform assembly: data-0F0B9010 (this message is harmless)
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Non platform assembly: data-0EEB8F70 (this message is harmless)
UnloadTime: 0.834460 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 4468.
Total: 25.876606 ms (FindLiveObjects: 0.142344 ms CreateObjectMapping: 0.136167 ms MarkObjects: 24.683331 ms  DeleteObjects: 0.049149 ms)

Initializing map from file Banthos with mods Core, RimWorld914Win, VeinMiner, Community Core Library, Community Core Library - Vanilla Tweaks, LT_NoCleaningPlease, Industrialisation, EdBPrepareCarefully, EdBInterface, and Miscellaneous_HiRes

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: D:\RimWorld914Win\RimWorld914Win_Data\Managed\Boo.Lang.dll (this message is harmless)
Community Core Library :: Community Core Library :: Injected MapComponents

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: LT-NoCleaningPlease :: Injected MapComponents

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Replaced standard gameplay interface with EdB Interface

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LT-NC: Initialized NoCleaningPlease.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


This is with CCL and NCP, but not soil because I don't want to make another new colony right this moment.

Latta

If the log is right you must see it by now... Architect-Zone-Broom icon, next to home area. Would you post a screenshot with zone menu selected? I'm a bit confused because the log clearly says designators are added.

Selonianth

... Ok what the hell. It was not there when I posted the above, and is now. I'm so confused... NCP is now working at any rate. Thanks for the help.

Now a possible small suggestion, Possibly Priority Haul zones as well if that's possible so colonists/animals/haulers in general will haul from a specified area before finding stuff outside it.

Thorin

Quote from: Selonianth on October 04, 2015, 08:24:22 AM
No Clean Please, loads without showing any errors in the debug, but there's no "cleaning area" zone in my interface. Maybe because of EdBInterface?

Could be already found out by you, but you find the 'cleaning' under the same menu option, where you can set the other area's (like for animals etc.)
"Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

Beastro

Quote from: Thorin on October 05, 2015, 04:16:09 AM
Quote from: Selonianth on October 04, 2015, 08:24:22 AM
No Clean Please, loads without showing any errors in the debug, but there's no "cleaning area" zone in my interface. Maybe because of EdBInterface?

Could be already found out by you, but you find the 'cleaning' under the same menu option, where you can set the other area's (like for animals etc.)

I had to set the mod high in the load order for it to appear under Zones

Noobier

This mod corrupted my saves.
I had it installed and for the cleaning tool to show up, I had to put it last in my modorder.
But then it did not even asaigned the zones.
When I tired to remove the mod, the save is corrupted.
I just recognized it to late and had all my saves corrupted this way.
Is there a way to remove it fully or do I have to start all over again?

Bazkur

#157
Did the new CCL (v0.12.4) break this mod?  It's been working fine but I updated CCL and it stopped.  No other new mods installed.  Doesn't show up on saved games or new games (even on a new world).

[EDIT] Resolved itself.  I did nothing except close and restart the game several times.

Kairon156

Soiling: I haven't used this mod yet but I've had an idea where a player can grow grass sods perhaps in the hydroponics and than place them like in Prison Architect.

Zallo

I really like the idea of being able to fix bones with a surrogate part but feel it should have some penalty for being an imitation. Yeah it's better than having a messed up bone but it's not as good as having an actual living bone. Also I tested your bone mod with version 12d and it seems to be fully compatible.

szypkiyakwonsz

I've noticed an issue - when I run RimWorld and load colony at first try, operation tab for animals just doesn't show - but after returning to main menu and loading colony again, everything fix itself and I can suddenly operate animals. Don't know, why.

Also, I'm using RimBeast mod by rooki1 and decided to try adding Feather raptor to the list of operatable animals. I've just added <li>FRaptor</li> to ASA RecipeDefs and to Recipes_Surgery.xml in A_Dog_Said. Haven't tried actually operating them, but now at least it seems that I can. Don't know much about modding and programming and have no idea if it'll work, but You might consider making RimBeast compatibile - animals from rooki1 are sooo damn cool.

Grogfeld

@wolnyjakjaszczurka

Does it happen every time you load game or was it after you installed this mod? 

szypkiyakwonsz

@polezrumem

The funny thing is, it happens everytime I load the game. I run it, load the save (no operation tab for animals), then I reload the same save again and it appears. Reinstalled the whole game, set same mods and issue is still present. I've thought that EPOE is causing problems, but it's not.

Talking about EPOE, I've added possibility of creating animal body parts to the workbenches. It works and I'm still not sure why, since I don't even know what programming language is this.

Grogfeld

Well that's peculiar thing. I noticed when for first time I'm starting colony (or maybe game, not sure) icons from No Cleaning Please! doesn't appear but after reloading everything is fine...

WAIT... Actually it happens only if I forget about administrator rights, and if my Rimworld is to deep in the system, so I need to send it C:\Games or somewhere like this. 

Where do you have your folder? What system do you use and what other mods do you have?

szypkiyakwonsz

Uh, the list is pretty long atm, but the only ones that could cause this problem are EPOE and EdB Interface in my opinion - the rest just adds stuff, like Miscellanous or Industrialisation.

RimWorld folder is on my deskop and I'm using win7 (somehow I don't feel like changing to 8 or 10).