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Author Topic: [A12d] [MODLIST] Latta's small mods : NCP 10b  (Read 147338 times)

Latta

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[A12d] [MODLIST] Latta's small mods : NCP 10b
« on: March 04, 2015, 10:06:41 AM »



Collection of small mods by Latta




FixBonev11a  Fix your colonist's bone.
Gardeningv10dWho doesn't like additional flowers?
Soilingv10cMake your soil ground.
Brightenv11You need to build a lamp.
Expanded History  v10aFood and power graph.
DoorMatv10aFeet cleaner.
Global Temperature Controller  v10aMake temperature harsher or softer.
Animal Surgery Activatorv10aDeprecated.
No Cleaning Please!v10bSeparate cleaning function from home zone.




NCP to v10b.

« Last Edit: April 10, 2016, 02:53:49 PM by Latta »
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Latta

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Soiling
« Reply #1 on: March 04, 2015, 10:07:14 AM »

Soiling (22-08-15 v10c)


Description
A classic, simple soil building mod. One of the first!

Features
Buildable soil
You can build two kinds of soil floors for growing: Soil and rich soil. Use these as your farming purpose or 'floor eraser'.
Also, buildable marsh provided just in case you want to erase your floor with marsh, or just use it as moat.

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Compatibility
You will have to start a new colony.
« Last Edit: September 10, 2015, 05:54:11 AM by Latta »
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Latta

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FixBone
« Reply #2 on: March 04, 2015, 10:07:30 AM »

FixBone (22-08-15 v11a)


Description
The most lightweight mod that makes you able to fix colonist's shattered bones.

Features
Craftable bone piece
You can craft an artificial bone piece at smithing table. It's cheap, 30 steel and 10 plasteel, and stackable up to 20.

Fix bone with bone pieces
Fix your colonist's bones. Especially arm's/leg's without going bionic, which is pretty expensive.

List of fixable bones
Rib and clavicle: 2 pieces.
Femur, tibia, humerus and radius: 5 pieces.
Sternum and pelvis: 10 pieces.
Spine: 15 pieces.

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Compatibility
FixBone does not override anything, so it is compatible with many kinds of surgery mods, including Extended Surgery, Expanded Prosthetics, Glitter Tech, Cybernetic Storm, Apothecarius and so on. EPOE won't work though.
Note for Ykara's EPOE users: You should use EPOE-Compat version of FixBone instead, for rib replacement.
« Last Edit: September 10, 2015, 05:54:15 AM by Latta »
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Latta

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Gardening
« Reply #3 on: March 04, 2015, 10:07:36 AM »

Gardening 18-09-15 v10d




Description
Small mod that adds flowers and a square plant pot. And makes grass sowable!


Features
New growable flowers
Astragalus(new texture), Dandelion(new texture), Rosebay, Delphinium.
They all have different beauty, life span and work need.

Grass growing
You can make pasture by sowing grass. Grass also has beauty of 4! (Core: 2)

Buffed vanilla flowers
Beauty of rose and daylily have buffed to match the new flowers.

Square plant pot
So simple graphic that it blends well with vanilla circular plant pots.


Readme
License info
This mod follows CC-BY-SA 4.0.


Download
Direct
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« Last Edit: September 18, 2015, 11:27:38 PM by Latta »
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DoorMat
« Reply #4 on: March 04, 2015, 10:07:45 AM »

DoorMat (04-09-15 v10a)

Description
A collection of door mats to prevent dust.

Features
Anti-dust
Whenever a pawn steps onto a mat, all filth it carried will fall off. Keep your base tidy, make cleaners' life easier!
Comes in a two size and three colors.

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Note
You need to research carpet making first.
A door mat must be built on artificial floors, e.g metalic tiles to work properly.
If dust on a mat's count is over 5 (large one 10), the mat won't be able clean a pawn's feet.
You can't build more than 3 mats in a single room.

Credits
Search within Suggestions and Mods forum: door mat.
« Last Edit: September 10, 2015, 05:54:27 AM by Latta »
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Brighten
« Reply #5 on: March 04, 2015, 10:07:56 AM »

Brighten (22-08-15 v11)

Description
Why not build some lamps?
You are encouraged to build those, because darkness will make your pawns slower.

Features
Light does matter
You must walk carefully in a place full of darkness. So do your pawns. They move slower in darkness.
In contrast, bright places provide nice working environment. Manipulation will go 20% in brightly lit areas. You must use sumlamps instead of standing lamps to achieve this.

Download
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« Last Edit: September 10, 2015, 05:54:31 AM by Latta »
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Expanded History
« Reply #6 on: March 04, 2015, 10:08:10 AM »

Expanded History (22-08-15 v10a)

Description
Adds new graphs to history tab, Power and Food.
This mod is a conversion of indiecosmic's Extended History, made for Alpha 7. I do not claim any credit.

Features
Power graph
Easily check reserve / generating / consuming power, and build generators accordingly.

Food graph
Easily check reserve foods, with separate meat/plant ingredient graphs and assign bills accordingly.

Download
Direct
« Last Edit: September 10, 2015, 05:54:37 AM by Latta »
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Global Temperature Controller
« Reply #7 on: March 04, 2015, 10:08:27 AM »

GTC (01-09-15 v10a)

Description
XML-Definable global map temperature controller.

Features
Hotter deserts, colder ice sheets, wamer ice sheets, cooler deserts
Define temperature offset as you want. Make temperature of biomes differ much more by changing <biomeFactor>.
Make winter colder and summer hotter by changing <annualOffset>'s curve points.
You can even use it to freezing night and burning day via modifying <dailyOffset>'s points.

Default values included. Tweak it as you want.

Download
Community Core Library (Required)
Direct
Adf.ly

Note
Turn on your "Verbose logging" option and look at the left bottom side to see how this mod doing. You can also check logs.

Credits
Motive from Marvin's Hot and Cold Pack (somehow).
« Last Edit: September 14, 2015, 01:09:13 AM by Latta »
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Latta

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Animal Surgery Activator
« Reply #8 on: March 04, 2015, 10:43:34 AM »

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« Last Edit: April 10, 2016, 02:53:16 PM by Latta »
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No Cleaning Please!
« Reply #9 on: March 04, 2015, 10:43:40 AM »

No Cleaning Please! (21-09-15 v10b)

Description
Separate cleaning function from home area to "cleaning area".




Features
No more harassed cleaners
They won't clean a dust over there because it is there. You can designate where to clean specifically.
Don't feel like to clean your butchering room? Then don't.

Readme
Does this work with (random mod)?
Does not work with any mod that modifies cleaning behavior.
If the mod adds filth with custom class, it isn't compatible.

My cleaners don't clean!
Cleaning zone does not designates itself automatically, unlike home zone.

License info
This mod follows CC-BY-SA 4.0.


Download
Community Core Library (Requires 0.12.2 or higher)
Direct
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« Last Edit: October 03, 2015, 09:13:22 AM by Latta »
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Re: [MODLIST] (Alpha 9) Latta's small mods
« Reply #10 on: March 04, 2015, 10:43:49 AM »

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Re: [MODLIST] (Alpha 9) Latta's small mods
« Reply #11 on: March 04, 2015, 10:43:57 AM »

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Re: [MODLIST] (Alpha 9) Latta's small mods
« Reply #12 on: March 04, 2015, 10:44:05 AM »

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Re: [MODLIST] (Alpha 9) Latta's small mods
« Reply #13 on: March 04, 2015, 10:44:13 AM »

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LICENSE
« Reply #14 on: March 04, 2015, 10:44:21 AM »

PM me through Ludeon or leave a comment on Steam for license.
« Last Edit: July 20, 2016, 01:35:39 PM by Latta »
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