High expectations

Started by passi965, March 06, 2015, 07:49:43 AM

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PKGameOnly

I dont understand the "High Expectation" debuff.  How would a player ever counter act this?  Are the colonist expecting to have gold block building their walls, and gold table in the dining room, and gold or silver weapons, ?  What?  Just because your stock pile has many items in it and your combined wealth is over 200k, dont mean you are wealthy or should expect slaves to follow you around fanning you and offering you grapes from their hands.  What is the reasonable expectation that the colonist want when they think about "High Expectation" ?

EscapeZeppelin

Quote from: PKGameOnly on March 10, 2015, 03:27:40 PM
Are the colonist expecting to have gold block building their walls, and gold table in the dining room, and gold or silver weapons, ?

Yes. Or at the very least a moderately beautiful home.

tommytom

I put 3 art really good art sculptures in a spacious interior bedroom with a pessimist and never got the beauty buff. How freaking beautiful does it have to be? You literally go into wealthy status by making sculptures, so you can't "prepare" for this time and also increase raid sizes because of your wealth combating wealth. It's a really really vicious circle causing a very quickly escalated over-reaction.

cultist

There's no point in decorating bedrooms. Colonists ignore any environment buff/debuff except room size when they sleep. Not sure if this is intentional.

You need to decorate areas they occupy while awake.

lusername

There is no counter. It's just stuck there forever, bugging the OCD, and higher-level colonies don't actually have any greater capacity for making pawns happy than low-level ones, since the game doesn't really have any additional happiness inducers beyond the ones you unlock early. Apparently that's why those debuffs are going away in A10.

Boboid

You can fill your hallways and farms with sculptures. Takes a million bloody years but you *can* do it to compensate for V-high expectations.

It's pretty clunky though.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

StorymasterQ

Quote from: Boboid on March 10, 2015, 10:50:09 PM
You can fill your hallways and farms with sculptures. Takes a million bloody years but you *can* do it to compensate for V-high expectations.

It's pretty clunky though.

So, in a way, making your base as good as they (highly) expected. Sounds like what it was supposed to do.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Boboid

Yeah except that the beauty mechanic is all wonky and it doesn't make a lot of intuitive sense.. The amount of actual production time associated with making even a single room beautiful enough to get a +5 mood modifier is gargantuan even if you've got 10 colonists with reasonably high art skill.

If colonists gained a positive mood modifier based on say... the beauty of their actual bedroom then you'd be able to sensibly handle the debuff by specifically targeting problem-prone colonists with your resources, but as-is you have to blanket-fire your entire colony which in most cases is an ENOURMOUS area.

There's theoretically potential for a High Expectations style debuff but with the current game systems it's a bit of a punch in the crotch.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Darkhymn

#23
Quote from: PKGameOnly on March 10, 2015, 03:27:40 PM
I dont understand the "High Expectation" debuff.  How would a player ever counter act this?  Are the colonist expecting to have gold block building their walls, and gold table in the dining room, and gold or silver weapons, ?  What?  Just because your stock pile has many items in it and your combined wealth is over 200k, dont mean you are wealthy or should expect slaves to follow you around fanning you and offering you grapes from their hands.  What is the reasonable expectation that the colonist want when they think about "High Expectation" ?

I posted the first response in this thread. The ugly mountain fortress they lived in had only a few potted plants for decoration, and those people lived over a year with high expectations and not a single mental break. If your pawns are so miserable that high expectations is causing problems... you should re-evaluate how you're playing.

REMworlder

QuoteThe amount of actual production time associated with making even a single room beautiful enough to get a +5 mood modifier is gargantuan even if you've got 10 colonists with reasonably high art skill.
The problem with decorating bedrooms is it has little effect on colonists, unless your colonists do more than just sleep in their rooms. Decorating places with more colonist traffic like dining rooms has a much higher payback. Throw in some beer and your colonists not only spend more time in the nice dining hall, but the beer will make them feel better about things too.

Plus it's not just about beauty, but also about removing negative thoughts. Providing lighting, for example, will remove the "in the darkness" thought.

passi965

Oh Wow,

thank you so much guys for the tips/tricks to ''counter'' the ''High Expectations'' i will try a few things and and give feedback later if it works good or not.