Remove High / Very High Expectations

Started by Tiolas, March 10, 2015, 10:23:30 AM

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Tiolas

Not sure if many have come across this issue in the newest version, but I'm finding this 'thought' on the minds of many of my colonists.

I tend to adopt a process of favouring my elder/founding colonists, over the array of turncoats who later see fit to join the ranks of my colony. Granted, my 'elite' few (mostly founding colonists and those who have proven their worth) reside in the finest of apparel, sleep in Golden Beds, and reside closest to lavish food.

Why should such luxury be granted to all?
And should it be a thought, should it not be something far less dramatic rather than illicit such strong negative morale? Let them eat cake, not be entitled to the profits of the colony!

Boboid

You're likely to be getting your wish

https://ludeon.com/forums/index.php?topic=11242.0

Although I feel I have to point out that your entire argument makes the concept of an Envy thought modifier pretty compelling :P
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever


Bob_Namg

#3
I can see why a glitterworld surgeon would be discontent with living off of ghetto rations on some desert planet, there should be some way to differentiate those types of pawns from hardened space cowboys who don't really care much when it gets tough.
"Hon hon hon"
-Anonymous, France

SlimeCrusher

I know the reason this is implemented, but i found it confusing when i first made an A9 colony, why would you be unhappy because your colony is RIDICULOUSLY rich? I would be really happy, and why would you be really happy because you live in a cave, eat grass and sleep in the floor?
Now i know that this is like that because it is supposed to be harder to mantain colonists on a richer colony, but i think this should be different.

What if colonists from a rich colony would get higher debuffs from stuff like "Slept in the floor", "Ate raw food", "Slept outside", etc...? Maybe also remove the buff of the fine meal and add a small debuff for simple meals.

Bob_Namg

Quote from: SlimeCrusher on March 10, 2015, 02:59:11 PM
I know the reason this is implemented, but i found it confusing when i first made an A9 colony, why would you be unhappy because your colony is RIDICULOUSLY rich? I would be really happy, and why would you be really happy because you live in a cave, eat grass and sleep in the floor?
Now i know that this is like that because it is supposed to be harder to mantain colonists on a richer colony, but i think this should be different.

What if colonists from a rich colony would get higher debuffs from stuff like "Slept in the floor", "Ate raw food", "Slept outside", etc...? Maybe also remove the buff of the fine meal and add a small debuff for simple meals.
That is a great idea
"Hon hon hon"
-Anonymous, France

Kegereneku

Maybe some will tell me I'm bad a the game but... I NEVER had "High Expectation" in any of my game.

But again, I haven't had over 15 colonists and so neither the wealth that accumulate from having so much. The number of colonist seem to be the core of the problem isn't it ?

Low -> High expectation is meant to keep it hard to manage moral regardless of how well equipped you are. Which make sense for gameplay. It encourage you to keep improving colonist quality of life.

But as I understand, because colonists' traits are fixed and balanced for "no expectation" they broke once above.

As I read above apparently Tynan is going to solve that working from Low -> Normal. I have VERY HIGH EXPECTATION that it will work. oh wait, it's slightly hot in my roo ** Mind broken **
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

cultist

It makes sense, but the game represents it in a somewhat backwards fashion because it's an "unhappy thought".

If your colonist knows the colony is rich, he doesn't feel there is any excuse for you serving him nutrient paste meals - after all, you could just buy lavish meals or a better cook from a trader using all that money the colony has. He knows there's a $26.0000 masterwork plasteel sculpture in the dining room and since looking at sculptures is the only joy in his sad existence, he gets unhappy when you force him to hunt for 3 days straight without sleep instead.

A great example of this are people who are born into wealth and never have to work unless they feel like it. These people simply do not comprehend poverty. It's an abstract concept for them, and you would have a hard time convincing them that they don't deserve to be treated better than most people. Because it's just what they're used to, it's the natural state of things for them.

cultist

Quote from: Kegereneku on March 10, 2015, 03:18:57 PM
But again, I haven't had over 15 colonists and so neither the wealth that accumulate from having so much. The number of colonist seem to be the core of the problem isn't it ?
No, it's the combined value of all items on the map I believe, including building and what your colonists are wearing/wielding.

I pushed my colony into "very high expectations" by crafting an insanely valuable grand sculpture. Which no trader can afford to buy. :/

Kegereneku

What I meant was that with more colonist you are more likely to generate/attract wealth, more chance to have raid, thus more drop from raid, more likely to have always someone crafting/sculpting/mining...etc

I ended a game with 5 colonists and another with 13, they(I) never created any of those expensive sculpture and I doubt I would have been able too, I had no good artist and I kept selling clothes to get bionic/buying material for the spaceship.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

BetaSpectre

Quote from: Tynan on March 06, 2015, 04:37:22 PM
Quote from: Endoric on March 06, 2015, 03:36:42 PM
I agree on the stockpile issue.  Everything on the floor should be calculated as part of the colony wealth unless some npc decides to pick it up and leave with it.

The stockpile can just be a method to make colonists organize things.

This is already the case; wealth calculates using every item on the map. You can't exploit it by deleting stockpiles all the time.

Re the expectations buffs/debuffs, these will be changed in Alpha 10 to only use buffs for low expectations. Just because I know what it's like to OCD out and hate having permanent debuffs that can't be removed :)

Yeah this is getting changed.
IMO it does make sense that colonists should be discontent if there's some getting better treatment than others...but that's simply not the case you can give them everything and they'd be unhappy ATM.
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