[Request/Discussion] Cargo hauling equipment

Started by Master Bucketsmith, March 10, 2015, 04:54:28 PM

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Master Bucketsmith

Hey guys,

Personally, I like to play on the huge maps. It gives me more chance and freedom to pick a good spot to start my base.
Regardless of map size, I feel like I'm lacking some equipment to haul shit around.
I understand that colonists should be limited in the amount of stuff they can haul in one go, on their own, so here's what I was thinking about;

- Rucksacks and load bearing equipment. Former for materials, latter for weapons to free up hands for a tool(non related, different idea) or such.
- Wooden carts/sleds as early-game cargo hauler.
- Pallets, pallet jacks and forklifts as mid to late game options.
- Depending on what style the game is going, maybe some sci-fi themed hovering equipment that'd be able to do even more lifting.

I'm not asking for vehicles to transport around, because I feel even the ludeonicrous maps are too small for that.
It's just the constant sprinting around the map by haulers that I thought could use some love.
Maybe they would get to an area where they have multiple items they want to haul back, drop their equipment roughly in the middle, haul items to their equipment piece until it's loaded and then pick it up and return to base.
Wooden carts/sleds, pallet jacks and forklifts would need parking zones, much like the charging pods in Mechanical Defence 2.
Forklifts would be electrical and would have to be charged at their designated parking zones. (A battery start kit item could be available for when colonists fuck up and don't get back in time. They'd have to waste time and walk back to get the kit, back to the forklift, juice it up and only then be able to continue on.

Famous Shoes

Lots of good ideas here. I'm working on a mod to cover some this (Battle Rattle https://ludeon.com/forums/index.php?topic=11130.0 note that it's in the unfinished forum, not releases, so don't try to use it in a proper play-through just yet.) I've thought about the sleds but haven't thought of a way to handle the dragging--though I'm sure there is a way. I love the forklift; I wonder if mipen could be bribed to add one to Mechanical Defense, seems to fit (https://ludeon.com/forums/index.php?topic=7380.0) or perhaps EatKenny for Industrialization (https://ludeon.com/forums/index.php?topic=8902.0).

Master Bucketsmith

Hah! Your work on that mod made me add the part about rucksacks and load bearing equipment, actually.
I didn't mean to not credit you for that, I'm just thinking out loud with this thread.

Master Bucketsmith

I don't mean to be rude and seem like I'm bumping my own post.
Noticed I didn't get any other reply. Is this because it's not a popular idea, or it's impossible to make?
Any feedback is welcome.

Giraffe

I think it's an awesome idea. Hauling at an unfortunate time is what ends up killing the majority of my colonists, so having ways to shorten the hauling process would be awesome. Tracking containers for items while moving is probably very complicated, though. Then again I have no modding prowess whatsoever so it could be the simplest thing ever for all I know.

That being said, imagining colonists with big skyrim-level overloaded backpacks brings me sick pleasure.

BBream


Master Bucketsmith

Quote from: BBream on April 09, 2015, 11:25:30 PM
I have made cargo. But I don't know it is really you want.

https://ludeon.com/forums/index.php?topic=11933.0

That's awesome! It's a big part of what I had in mind.
I'll leave you some feedback in your own thread.