Simple cooking QOL change.

Started by KoalaB, March 11, 2015, 11:46:18 AM

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KoalaB

Hello,

To all you guys who detest the nutrient paste and prefer real meals - don't you feel there is too much unnecessary micromanagement with the cooking stove?

There are currently 3 ways of setting up tasks at the cooking stove, none of them really work that well with food:

1) do x - needs to be setup over and over again
2) do until x stored - makes your cook very inefficient. He will go do sth at the other part of the map...then come back to cook sth again ...and then go to the other side of the map and so his day ends.
3) so currently the most efficient way to cook is to set it to infinite, wait until you have a sufficient amount and suspend it...which is very frustrating when you forget to unsuspend it later.

How about if we had another task available:
4) if the number stored is less than x, create additional y.


This would prompt your cook to make meals in bulk when the reserves actually fall low. But it wouldn't cause him to run to the kitchen like a maniac every time someone takes a meal.

Note - this could also be applied to crafting. But I think it's mostly needed in cooking - due to the dynamic character of keeping food reserves.