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Author Topic: [1.3] Expanded charge Weaponry  (Read 2294 times)

themaster6869

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[1.3] Expanded charge Weaponry
« on: July 31, 2021, 03:05:20 AM »

Expanded Charge Arsenal

Description:
Have you ever wondered why your cybernetic super-soldiers are still using LMGs,  sniper rifles, and assault rifles like its still the 20th century? I have always felt that the vanilla game could use a lot more fleshing out with charge weaponry. This mod adds 3 new charge guns intended to fill the gaps older weapons used to fill. However all of the guns have very significant downsides so that while they excel at their role they are not completely overpowered.

The weapons are all unlocked with the charge weaponry research and can be crafted at the Fabricator.


Weapons:

Heavy Charge Rifle

Damage: 16 X 4
Armor Piercing: 35%
Range: 31
Warm up: 1.5s
Ranged Cooldown: 1.36s
Avg Accuracy: 55%
Significantly more damaging version of the assault rifle, Trades accuracy for damage and range.

Charge Sniper

Damage: 27
Armor Piercing: 45%
Range: 50
Warm up: 4s
Ranged Cooldown: 2s
Acc long: 90%
Acc med: 50%
Acc short: 10%
An all round better version of the sniper rifle at long range, however its medium - close range suffers hugely in accuracy.

Charge Stormgun

Damage: 6 X 8
Armor Piercing: 30%
Warm up: 2s
Ranged Cooldown: 2s
Acc touch: 100%
Acc short: 70%
Acc med: 40%
Acc long: 25%
The ultimate in close range weaponry, will annihilate in close quarters but its accuracy is almost worthless at range


 Information :

Constructive Criticism appreciated

Thanks to Rooki1 author of Rimsenal for giving permission for editing and using the sprites
Rimsenal link: https://ludeon.com/forums/index.php?topic=11160.0

Download
https://www.dropbox.com/sh/0r0p340f38cwlmr/AABtzYxEJLTWnyOsaMhvcgTba?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
« Last Edit: July 31, 2021, 12:23:44 PM by themaster6869 »
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