[1.3.0] Hospitality

Started by Orion, March 13, 2015, 11:19:16 AM

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Orion

Quote from: SrGrafo on September 10, 2017, 09:06:19 AM
hey probably this was mentioned couple of times, but while I love this mod, seems like you can just drop instantly any items that the visitors have, dont know if this a bug or a feature, (feels more like a bug)

:D I dont exploit it, I respect ma visitors hah but I think it shouldnt be posible to do this
It feels like a bug because it is a bug. Usually it's caused by Combat Realism or the likes.

faltonico

I found out the mod causing trouble, rumours & deception.
Pawns stayed doing this forever:

<jobs>
<curJob>
<commTarget>null</commTarget>
<verbToUse>null</verbToUse>
<bill>null</bill>
<lord>null</lord>
<def>GotoWander</def>
<targetA>(65, 0, 260)</targetA>
<targetQueueA IsNull="True" />
<targetQueueB IsNull="True" />
<countQueue IsNull="True" />
<startTick>1061009</startTick>
<placedThings IsNull="True" />
<locomotionUrgency>Amble</locomotionUrgency>
</curJob>
<curDriver Class="JobDriver_Goto">
<curToilIndex>0</curToilIndex>
<ticksLeftThisToil>-712</ticksLeftThisToil>
<curToilCompleteMode>PatherArrival</curToilCompleteMode>
<startTick>1061009</startTick>
</curDriver>
<jobQueue>
<jobs />
</jobQueue>
</jobs>

No idea why though.

Orion


maculator

1.17j/1.17k? I'm confuse. What's the difference?!

Dellamorte

Quote from: maculator on September 26, 2017, 01:24:04 PM
1.17j/1.17k? I'm confuse. What's the difference?!
Maybe try reading the change log in the OP.
"1.17k - 30.08.2017
- Fix: Hospitality now has its own event queue so it doesn't clog up raids, etc.
- Fix: Visitors now won't bring fertilized eggs
- Fix: Added check against incidents on invalid maps"


Selonianth

Getting huge amounts of null refs anytime visitors come by to chill. Dump here. If you can help, telling me what's conflicting or whatever you can do, I'd appreciate it.

Orion

You're getting errors when someone tries to play horseshoes. Apparently they don't have valid stats. My guess would be that you have abnormal pawn types from another mod that are not properly implemented.

But that's about all I can guess from the log.

Selonianth

Quote from: Orion on September 29, 2017, 12:20:05 AM
You're getting errors when someone tries to play horseshoes. Apparently they don't have valid stats. My guess would be that you have abnormal pawn types from another mod that are not properly implemented.

But that's about all I can guess from the log.
Well... that's helpful at least. I can get rid of the horseshoe post.

sirgzu

i can't guestify the pod and slab beds from clutter furniture. is that normal?

Orion

No, if they are normal beds they should work just fine.

calmatt

I tried looking sorry if it's been answered elsewhere, is there a way to set the default guest area? As it stands it looks like I have to manually select and restrict each guest.

Orion

Use the "Make default" button? It's next to where you set the area...

Canute

Quote from: calmatt on October 15, 2017, 01:34:05 AM
I tried looking sorry if it's been answered elsewhere, is there a way to set the default guest area? As it stands it looks like I have to manually select and restrict each guest.
Select any guest
Open the guest tab
On the top you got the zones, select one
Click at the "Make default" button to safe it for all current and further guests.

Canute

Orion,
at the older releases you allways could identify the one who trade when you moved the mouse over the event msg. It must be the visitor leader i think.
But now i notice this isn't anymore :-(
Sometimes it is hard to find the trader with the "?" could you maybe reenable this feature ?

Orion

I didn't change anything recently.... And nothing related to that in a long time either.