[1.3.0] Hospitality

Started by Orion, March 13, 2015, 11:19:16 AM

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Canute


Orion

Can you explain how exactly it worked? Cause I don't remember...

Canute

When visitors with or without something to trade show up you are geting a blue message box.
When you move the mouse over these box, you see an arrow pointing to these visitors.
Previously these arrow point straight to the visitor with the "?".

The same arrow appear with at trade caravan's message box, and this still point to the one with the "?".

Orion

Hm. I see. I wouldn't know why that stopped working. How long has it been that way?

Canute

I don't realy know, i think since 17(b). Since it isn't a big problem just a bit annoying that these little helper is gone.

But it isn't a Hospitality problem.
I just cleared the modlist beside hugslib/modswitch.
Create a new colony, build some structures and execute a visitorgroup.
And the arrow didn't point the the trader.

If you find/know a quick fix for that, fine i am happy. But i think we will see A18 in a not to far future, just lets see what we get there.

docssy

I might have a bug. I can't seem to get the GUEST panel settings to stick for future guests (ie: entertain, recruit)

Canute

docssy,
when you select on a visitor/guest, you don't see a Guest tab ?
If you got this tab, you just need to adjust the settings at this visitor, then click at "Make default" to save these settings for all following guests.


Orion

It's updated!

Please let me know if stuff doesn't work right.


SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Zookes

#1900
I'm fairly certain that it's not the intention of this mod to spawn a billion visitors at a time, and that they should never stop spawning until the game crashes due to the sheer numbers of pawns trotting about, but this is happening to my game after installing this mod.

Now, I have noticed that even before I installed Hospitality that the storyteller was being a bit obtuse (4-6 raids in a row within mere hours while on "base builder" difficulty on day 30-ish), but it was nothing on this scale. Does anyone have an idea of why I'm getting so many simultaneous visitor events with this mod installed? It doesn't happen otherwise...

Better yet, I'd very much appreciate some advice on debugging the storyteller, because the frequency of pawn-related events is disturbingly high (regular events like eclipses and solar flares seem to occur as expected).

Canute

Since you point allready at the raid behavior, these conflict is 100% an issue from another mod.
But without errorlog, noone even got a hint except he read about a similar thing at some other mod-topic.

Since hugslib is required for hospitality, please upload a log with the "share log" button and post the link.
Or attach the output_log.txt from the data folder.
And maybe use the "mod bugs" folder.


Zookes

HugsLib! Yes, thanks! That was the hint I needed to find the problem, all fixed now!

The issue was that I had some mods referring to older versions of HugsLib loaded before Hospitality (and possibly that I was using v4.0.0 instead of the latest 4.0.1). I updated to the latest, pushed Hospitality to the top - right snug under HugsLib in the mod list - and no more visitor spam!

It still doesn't explain the very aggressive amount of raids I experience at low difficulties, but at least the issue related to this mod is resolved. Thank you so much!

Orion

Update
- New: German translation (by Andie48)
- New: Shopping area can now be selected separately from guest area

frenchiveruti

Hi Orion, there's a bug where Guest beds don't take into account the new furnitures that increase comfort.
Also, you posted v1.19b in the changelog in the OP.