Started by Orion, March 13, 2015, 11:19:16 AM
Quote from: Dewion on March 27, 2015, 02:04:39 PM-snip-
Quote from: faltonicoI truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.
Quote from: Dragoon on March 27, 2015, 10:29:31 PMBy the way can you heavily reduce the negative amount from worsening seriously it like -10 every time it's bad and +1 for the time it is good.
Quote from: Javis on March 26, 2015, 09:14:41 PMRunning Alpha 9.725.
Quote from: LustrousWolf on March 26, 2015, 07:12:23 PMBUg when I recruit a guest they will always have there weapon out.
Quote from: L.Max on March 26, 2015, 02:33:17 PMcan i have the previous version package so i can finish my original colony? (note to myself: i will keep the outdated mods packages from now on, just in case)
Quote from: T-Wrecks on March 26, 2015, 04:38:36 AMIs it possible to make it so that your colonists are only allowed to recruit or chat with each vistor once? That way when the visitors leave your colonists wont go running off after them. I have lost multiple colonists in this fashion. Lol.
Quote from: Dewion on March 25, 2015, 10:22:56 AMI'm using bunch of other mods, including "prison improvements" is that the problem?If it is, anyway to make them work together, or do I have to choose?
Quote from: LustrousWolf on March 28, 2015, 05:26:14 AMInstead of just talking once, can you not make colonist just not talk to visitors after it says they are leaving your colony?
Quote from: Dragoon on March 28, 2015, 04:01:03 AMYeah but I get 1+ from an good job which is 87% if i am lucky then somehow I get it wrong once and boom it drops -10 XD. It's funny until it drops and they turn hostile lol.
Quote from: Orion on March 28, 2015, 09:14:32 AMQuote from: LustrousWolf on March 28, 2015, 05:26:14 AMInstead of just talking once, can you not make colonist just not talk to visitors after it says they are leaving your colony?I'm making it so that they will only be talked to while they're in your home zone. What you suggest is actually rather difficult to implement.Yes true, sorry about that. Well just inside the home region still seems good. Good luck with the mod
Quote from: Orion on March 28, 2015, 09:20:56 AMChangelog1.02 - 28.03.2015- ensured converting crash survivors works- ensured compatibility with "prison improvements" (hospitality should be loaded first)- targets will now only be talked to while they are in your home zone- fixed weapons out bug- slightly less negative impact- fixed that some buffs were inverted
Quote from: Orion on March 29, 2015, 12:00:44 PMI always try my mods on old saves and I make sure noone has to start over between versions. It should work fine, but I can't guarantee that there won't be specific circumstances that will cause problems. As always, keep backups of your saves if they're important to you.