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Author Topic: [1.1.11] Hospitality (updated 25.05.2020)  (Read 935159 times)

Circadine

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1575 on: May 19, 2017, 04:29:24 AM »

Hello again, figured out the cause of the problem I was having was not loading HugsLib BEFORE hospitality... stupid me...
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Elithen

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1576 on: May 20, 2017, 01:26:23 AM »

I scanned through a few pages and didn't see anyone talking about this issue recently; whenever my visitors love their stay, and leave items behind, all apparel is marked with the deadman's D, making it essentially unusable. This isn't a huge problem, more of wondering if there's any fix for that or if it's a known problem.
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Orion

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1577 on: May 20, 2017, 02:05:24 AM »

Hey, that's an interesting one. I'll have to see if that happens here too.

Canute

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1578 on: May 20, 2017, 03:09:29 AM »

Did you maybe sold these deadman appearal to the visitors before or did they bought it from your area ?

It happen for serveral times, i sold all low value deadman clothes to the visitor just to have free stockpile space. And they left them as present when they leave.
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Elithen

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1579 on: May 20, 2017, 12:00:55 PM »

Nope, I don't have anything for sale to guests atm aside from artwork.
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Elithen

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1580 on: May 21, 2017, 03:44:01 AM »

So I've been taking a closer look at guests when they arrive, and the Deadman apparel is already in their inventories when they arrive. Only a few of them have it, but those that do only drop it when they leave.

It's odd, because there'll be a non-trader guest with over a dozen extra articles of clothing in their inventory, and 90% of it is D while the one or two others aren't, but they only drop D apparel. Is it possible that their inventory of apparel to bring/drop is determined by value, and the mod fills in the remainder with low-value D apparel? Because a disproportionate amount of it seems to be damaged D headscarves worth less than 1 silver.
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Orion

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1581 on: May 22, 2017, 01:11:44 AM »

That is very likely. When I wrote the code for what they should bring, D clothes didn't exist yet. I'll add a check against them in the next version.

Prismaa

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1582 on: May 27, 2017, 06:18:36 AM »

Any news on A17 update? Love this mod.
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Orion

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1583 on: May 27, 2017, 09:42:33 AM »

I've made a rough analysis of the required work and started with the update. But honestly it's so much work that I can't promise anything.
Two weeks is a realistic guess.

Ruptga

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1584 on: May 27, 2017, 09:48:37 AM »

I've made a rough analysis of the required work and started with the update. But honestly it's so much work that I can't promise anything.
Two weeks is a realistic guess.

Sucks, but thanks for the update.
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Sixdd

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1585 on: May 27, 2017, 10:48:50 AM »

No worries Orion, we'll still be here when it's ready :D
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viperwasp

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1586 on: May 28, 2017, 12:02:54 PM »

Thanks Orion for the update.

I know we all have our favorite mods. I have about seven core mods I can't really live without. And this so happens to be one of them. In fact if I had to rank my most needed mods yours would be rank 3-4. That does not mean this mod is the 3rd or 4th best mod but in some ways I feel it is in my opinion.

First of all it's my opinion only but the only mods that I feel I need more then this mod is probably Prepare Carefully, Vegetable Garden and maybe Expanded Prosthetics and Organ Engineering 2.0. I legit won't even play A17 until this mod is out! I do like to use about 20 mods but only top seven or so are needed.

But by all means this does not mean you have to rush Orion. Since I can't really play A17 until this mod is done. That two weeks you speculate gives enough time for all the other mods I want updated to finish. And it gives Tynan time to make sure A17 does not have any really bad bugs that he needs to release a A17B or C etc... I would hate to start an epic colony only to have to restart because A17b is released with a critical bug fix. So two weeks is awesome sauce keep up the good work. Thanks.
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Wraithling

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1587 on: May 29, 2017, 11:05:41 PM »

I can strongly relate to what viperwasp said.

This mod to me, is a MUST HAVE, and I absolutely refuse to venture into A17 without it. A Rimworld game with the Hospitality™ mod gives me a more satisfying experience than all the new goodies A17 brings. Take two weeks, two months, or all the time you need Orion. Don't let us rush you ;D  (I also remembered waiting for about 2 weeks while you updated A15 to A16, so many of us here have 'experience' at waiting)
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Orion

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1588 on: May 30, 2017, 01:21:26 AM »

Sorry about all the waiting every time.

It's just really a lot of work  :-[

And thanks for the kind words! I've received a lot of them, lately. Funny enough,  when the mod stops working and not when it's performing well.

But I guess that's always the issue with a job done well - you don't notice it until it stops.

It's even more like that on Steam, where people don't have to update mods themselves. A lot of new people thought what Hospitality does was vanilla. Until now :P
« Last Edit: May 30, 2017, 01:28:17 AM by Orion »
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Dryerlint

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Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« Reply #1589 on: May 30, 2017, 01:34:27 AM »

Sorry about all the waiting every time.

It's just really a lot of work  :-[

And thanks for the kind words! I've received a lot of them, lately. Funny enough,  when the mod stops working and not when it's performing well.

But I guess that's always the issue with a job done well - you don't notice it until it stops.

It's even more like that on Steam, where people don't have to update mods themselves. A lot of new people thought what Hospitality does was vanilla. Until now :P

It's like vegetable garden, blends in so perfectly that you only notice when it's gone.
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