[1.3.0] Hospitality

Started by Orion, March 13, 2015, 11:19:16 AM

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faltonico

#1815
Quote from: SpaceDorf on August 14, 2017, 09:23:06 AM
Quote from: Orion on August 14, 2017, 07:04:01 AM
@faltonico: You can set up the guest rooms any way you want. Just make sure they're within the guest area.

The RimSlaves mod is not compatible. Other mods that add slaves to guest traders will also cause this error.

It is, if you disable the traders :)
By deleting the TraderKinds_Visitor_*.xml ?

Edit: Paying a closer look to the mood malus situation, i noticed that the ones having that negative moodlet were the slaves that came with the guests. My bad -_-'

SpaceDorf

I disabled the whole planetary faction in the faction defs .. which was kind of stupid, because the the Space Traders don't show up either.

The other thing which worked for me was just deactivating the guest beds when trade caravans from the slave emporium where here.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Orion

I think you have some sort of incompatible race, that is not derived from normal pawns and thus doesn't have the GuestComp.

faltonico

@flonz
Wouldn't you happen to have installed the borg mod by chance would you?

KLk

Friendless, traders or just visitors LAG a ton to my game, play at 3 is like play at 0,5 :(

Orion

More likely errors are lagging your game. Turn on dev mode and enjoy the glory of your broken game state.

KLk

Quote from: Orion on August 17, 2017, 01:39:14 PM
More likely errors are lagging your game. Turn on dev mode and enjoy the glory of your broken game state.
i will but it doesnt happened before :S

Orion

Welcome to the world of bugs and conflicts.

KLk

Quote from: Orion on August 17, 2017, 01:39:14 PM
More likely errors are lagging your game. Turn on dev mode and enjoy the glory of your broken game state.
no errors, it's a mod incompatibilityi think :(
http://imgur.com/a/HUBEv

Orion

How quaint. Do you use a particularly large map?
Without errors I can't really help you either...

NoImageAvailable

The saving log messages are just regular CE debug stuff, they occur on every game save and are harmless. No idea on the warning message but it sounds like some mod involving bank notes is messing up.
"The power of friendship destroyed the jellyfish."

qxevtnulu

Bug report:(Hosiptality mod and jecstools mod)
Situation A: The mod order :Hugslib>hospitality>jecstools:When the visitors or business come by vehicle , the item on the map or the movement location of the charactors cannot be chosen.
Situation B: The mod order :Hugslib>jecstools>hospitality: When the visitors or business come by vehicle , the item on the map or the movement location of the charactors can be chosen.However,all charactors stand by and stop their job except eating.
I'm not sure this Bug caused by which mod(Hosiptality mod or Jecstools mod). Thanks.

Lupin III

Quote from: KLk on August 17, 2017, 03:16:48 AM
Friendless, traders or just visitors LAG a ton to my game, play at 3 is like play at 0,5 :(
Same for me, especially with traders. Also the traders and their muffalos are jumping all over the place at speed two and three and everyone is "rubberbanding" - moving forward two steps, moving back one- at speed one. The jumping (several tiles even into walls and other rooms) is only "virtual" though, on pause everything is in a sane position. I have no errors on the console during that time and speed improves noticeably with every single trader pawn leaving the map.

my  extensive mod list:

       
  • Core
  • HugsLib
  • ExpandedProsthetics&OrganEngineering
  • EPOERebalanced-1.2
  • CombatExtended
  • CombatExtended Guns
  • Achtung-Mod
  • Advanced Cabinets
  • AllowDeadMansApparel
  • AllowTool
  • AnimalTab
  • AreaUnlocker
  • BetterCoolers-BetterCoolers1.4
  • BetterPawnControl_v1.6.5
  • BetterVents-BetterVents1.4
  • BionicButchery
  • Blueprints
  • CleaningArea
  • Coffee and Fire
  • Cooks Can Refuel
  • DamageIndicators-master
  • DeathRattle
  • ED-Embrasures
  • ED-ShieldsBasic
  • ED-ShieldsCE-1.1
  • EdBPrepareCarefully
  • Enlighten
  • ExpandedContextMenu
  • ExtendedFabrics-ExtendedFabrics1.5
  • ExtendedStorage-ExtendedStorage3.0
  • FeedTheColonists-A17.2
  • ForceDoJob
  • FluffyBreakdowns
  • FreshStockpileFilter-master
  • Furnace-0.17.1546
  • Hand Me That Brick
  • HeatMap
  • HelpTab
  • Hospitality
  • I am rich you know
  • ImprovedWorkbenches
  • Inspiration
  • It is It or you
  • LED-Lights-Extended-1.1
  • LT-DoorMat_1.0.7
  • MarvsLimitedBlightWithCarriers
  • MassGraves-0.17.1.0
  • Medical Training - A17
  • MedicalTab
  • Mending
  • Miniaturisation-0.17.2
  • MiningCo. AlertSpeaker
  • MiningCo. DrillTurret
  • MiningCo. ForceField
  • MiningCo. MiningTurret
  • MiningCo. MMS
  • MiningCo. SpotlightTurret
  • Minions V4.2
  • Miscellaneous_Core
  • Miscellaneous_Incidents
  • Miscellaneous_Objects
  • Miscellaneous_Robots
  • Miscellaneous_TrainingFacility
  • ModListBackup
  • Modular Tables A17
  • Moody
  • More Vanilla Turrets
  • MoreReasonablePrisonBreak
  • NoAnnoyances
  • Notifications Archiver
  • PathAvoid
  • PawnsAreCapable
  • PowerSwitch
  • PriorityTreatment A17
  • QOLTweaksPack-1.0.2
  • QualityBuilder
  • QualitySurgeon
  • ReclaimFabric-ReclaimFabric1.9
  • Refactored Work Priorities
  • RelationsTab
  • ResearchPal
  • RF - Fertile Fields
  • RF - Smooth Stone Walls
  • Right-Tool-for-the-Job-Rebalanced-0.17.1.15
  • RimFridge
  • Rimworld_IndustrialRoller
  • Rimworld_ModSyncNinja
  • RoofSupport A17
  • RTGs
  • RT_Fuse-A17-1.0.7
  • RT_SolarFlareShield-A17-1.2.1
  • RWAutoSell
  • RW_ColonistBarKF-0.17.1.12
  • Thingamajigs
  • TradingSpot
  • twoski-Synthmeat
  • WM Reuse Pods
  • WorkTab
  • Lupin-Popcap
  • ElectricStoneCutting_v1.02
  • JTBetterHauling
  • StackMerger

Orion

I guess you guys can start by checking which mods you both have.

My guess is on CombatExtended. Good luck finding the problem.

@qxevtnulu: I guess I can add jecstools to the list of incompatible mods.

kaptain_kavern

Just for the record, Orion, your mod was praised by Tynan himself (here)!