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Author Topic: [1.0.33] Hospitality (updated 15.12.2019)  (Read 869696 times)

Orion

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Re: [1.0.31] Hospitality (updated 03.11.2019)
« Reply #2355 on: November 03, 2019, 01:40:30 PM »

Update
- Tweak: Guests will approach a more random starting point
- Fix: Made spawning guest code end gracefully in more situations (guests will be removed if something went wrong)
- Fix: Enabled "forceAddFreeWarmLayerIfNeeded" when spawning guests
- Fix: Better error messages for spawning guests
- Fix: Taking correct temperature into account for guest clothes (*duh*)
- Fix: Error when rogue guest joins group
- Fix: Storage will now accept guest beds, if beds are selected

publicuser

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Re: [1.0.31] Hospitality (updated 03.11.2019)
« Reply #2356 on: November 03, 2019, 09:36:52 PM »

forget to update github?
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Orion

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Re: [1.0.31] Hospitality (updated 03.11.2019)
« Reply #2357 on: November 04, 2019, 06:15:02 AM »

 ::) ugh... I've been sloppy. I'll fix it later today.

Orion

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2358 on: November 04, 2019, 12:13:31 PM »

Apparently I forgot to push the release tag. It's up now, plus a hotfix for a conflict.

Kori

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2359 on: December 07, 2019, 07:32:58 AM »

I often wished that my pawns could be visitors to other settlements too, for example in cold biomes when it became too cold for a caravan and I wanted them to take a break somewhere safe, when they got wounded or sick or when I was waiting for a restock.

Something like an extra button for caravans at other settlements. It shows the price in silver per day, which will depend on the amount of caravan members and your relationship to the faction. When it's toggled on, your caravan receives mood buffs, an increased healing rate for sleeping in beds, tending to wounds/ sickness and safe temperature as long as they have enough silver on them.
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Orion

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2360 on: December 08, 2019, 02:39:43 AM »

Sounds like a good idea. I don't think it should be a part of Hospitality, though. It can be a stand-alone mod.

Kori

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2361 on: December 09, 2019, 04:54:03 AM »

I'm glad you like it! :)
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Orion

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2362 on: December 09, 2019, 06:13:25 AM »

Now you just have to find someone who likes it so much they will make it ;)

Kori

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2363 on: December 09, 2019, 10:04:24 AM »

You can't be convinced that it would fit well into Hospitality because it is the same feature that you give to players, but this time for NPCs?
You have to admit that it's not plausible that the player settlement is the only one in the world that had the bright idea of offering accommodation for money. ;)
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Orion

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2364 on: December 09, 2019, 12:40:37 PM »

Sure it is plausible, just as all the other factions are the only ones who can churn out hundreds of warriors every day, despite them getting slaughtered every time :P

I get your point, but I don't even have enough time to do the updates that I do want to do.

Kori

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Re: [1.0.32] Hospitality (updated 04.11.2019)
« Reply #2365 on: December 10, 2019, 12:54:34 PM »

That's no problem, thanks anyway! :)
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Orion

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Re: [1.0.33] Hospitality (updated 15.12.2019)
« Reply #2366 on: December 15, 2019, 03:53:37 PM »

Update
- New: Polish translations (thanks to dnx)
- Fix: Made pawn.story conditional, so pawns without a story will not throw errors
- Fix: Added check against giving guests minified things that have a InnerThing == null
- Fix: Guests will now use medical beds or regular beds in the guest area if they are injured
- Fix: Errors when despawning invalid pawns
- Tweak: Guests will more often come with small amounts of money instead of no money at all
- Tweak: Guests will not bring items that will rot within the next 6 days

Note that rescuing guests to hospital beds still doesn't work perfectly. Rescuing them to other beds doesn't work at all. RimWorld has the whole bed mess hardcoded, so there's not much wiggling room to fix things for me.

dnx

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Re: [1.0.33] Hospitality (updated 15.12.2019)
« Reply #2367 on: December 17, 2019, 02:18:04 PM »

My Pleasure  ;D
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blopi

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Re: [1.0.33] Hospitality (updated 15.12.2019)
« Reply #2368 on: January 21, 2020, 05:02:18 PM »

Good afternoon,

I am just posting a quick message to thank you for the beautiful mod.
I also corrected the french version that contained some grammatical sentences… how may I say? A bit "heavy", or sometimes using uncorrected words, and also the options were not translated.

I do not mean to offend the original translator, neither criticize his work, only to help a bit.

I attached the *.zip with the post. It is called French.zip, as I literally took the folder, corrected the sentence in it and compressed it to be able to submit it here.

Good day!
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Orion

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Re: [1.0.33] Hospitality (updated 15.12.2019)
« Reply #2369 on: January 22, 2020, 03:18:42 AM »

Thanks for taking the time. With every update I release, all the translations will be outdated. Optimally the translators would watch changes to the language files in the repository and update translations accordingly, but I haven't seen that happen yet.

I'll add your changes with the next version of the mod.
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