More handheld items

Started by Clint, November 15, 2013, 01:23:27 PM

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Clint

Currently our colonists are able to hold guns and grenades, but wouldn't it be nice if there was a selection of items for them to use as well?

E.g. Fire extinguishers and medpacks
or specialized tools such as picks and wrenches which aid in construction and mining jobs.

This way we'll have our colonists more specialized and it gives a bunch of items which can be produced ingame or bought/sold with traders.

Also, if we were to only allow colonists to hold 1 item, it would make the placing and usage of a barracks a key component of your colony design.
Do you have more of your colony equipped with weapons and have them be less efficient at the their jobs?
Or do you equip specialists with tools of their trade and just hope that you can arm them in time to defend against an attack?

It gives plenty of choice on how you set up your colony and I'm sure that people can think of many more items than the simple number that I suggested here.

Any comments?

ShootyFace

I agree, especially if items are something we can create and sell. Half of my DF playstyle revolves around producing surplus goods to sell.

I'd LOVE to see us get some melee weapons. Chainsaws, vibra-swords, electric knuckles, you could go on an on.
"Oh boy, I can finally have my colonists paint the outer wall with Raider blood and hang a sign by the main door that says: "Looking for Donations"
I'm sure that'll make the Raiders feel welcome. :3" ~TheXIIILightning

majesty

this would be a great idea, and an awesome new improvement to the research part of the game as you would be able to research new ideas and then craft them (with a % of failing dictated by how well the research is known by the crafter)